D3D Grid: Difference between revisions
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* OpenStructures https://openstructures.net/ | * OpenStructures https://openstructures.net/ | ||
* Contraptor http://www.contraptor.org/ | * Contraptor http://www.contraptor.org/ | ||
* OpenBeam https://github.com/ttstam/OpenBeam | |||
** few pieces for 3D printer | |||
** seems dormant/abandoned | |||
== References == | == References == | ||
* How to Make Everything Ourselves: Open Modular Hardware [https://solar.lowtechmagazine.com/2012/12/how-to-make-everything-ourselves-open-modular-hardware.html] | * How to Make Everything Ourselves: Open Modular Hardware [https://solar.lowtechmagazine.com/2012/12/how-to-make-everything-ourselves-open-modular-hardware.html] |
Revision as of 17:14, 26 April 2020
Design Idea and Goal
Convert the design of the D3D Universal to adhere to a grid-based standard. To accomplish this, this to consider:
- Printed pieces would need (minor?) changes so that screw-holes match the grid
- Baseplate layout (and parts that connect to it) has to match the grid
Goals
- Make the design more modular and "Lego-like"
- Grid constraints could make future part design more simple
- Grids make parts and assembly more predictable
- Parts have the (increased) potential to be used in ways not imagined before
Grid-based standards
- GridBeam
- OpenStructures https://openstructures.net/
- Contraptor http://www.contraptor.org/
- OpenBeam https://github.com/ttstam/OpenBeam
- few pieces for 3D printer
- seems dormant/abandoned
References
- How to Make Everything Ourselves: Open Modular Hardware [1]