Lathe Safety Simulator: Difference between revisions
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=Internal Links= | =Internal Links= | ||
* | *[[InductVR (Beta) ]] | ||
=External Links= | =External Links= | ||
*[http://www.lathesafetysimulator.com/ The Website by the Developers of the Project] | *[http://www.lathesafetysimulator.com/ The Website by the Developers of the Project] | ||
*[https://store.steampowered.com/app/644660/Lathe_Safety_Simulator/ The Steam Store Page for Lathe Safety Simulator] | *[https://store.steampowered.com/app/644660/Lathe_Safety_Simulator/ The Steam Store Page for Lathe Safety Simulator] |
Revision as of 23:09, 8 May 2021
Basics
- A VR Training Game/Software for an Industrial Metal lathe
User: Eric 's bit on it
Bad Aspects
- It has a sort of unpolished "Half Life 1/2" kind of feel to it (also some of the audio effects were the same for objects hitting each other which was funny)
- The interface was a bit clunky at times (if instructions were missed / an error was made there wasn't a way (unless i missed it, which is a possibility) to go back or repeat the instructions)
- The locomotion was very limited (it only allowed for the press to teleport to selected area method)
Good Aspects
- Rather than make a detailed small dial, it used a HUD little pop-up bubble as the indicator for the amount of mm / degrees something was set to
- It was simple to follow, and very detailed (granted some parts, such as the motor switchboard, weren't very visually detailed/accurate short of maybe the E-Stop)
- Because it was so simple attempting to make something to a similar level would be easier than other examples