Collaborative Efficiency: Difference between revisions
		
		
		
		
		
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*Widsom Day - Learning How To Learn - You learn the method of [[Headwrapping]] using [[Mindmaps]]  | *Widsom Day - Learning How To Learn - You learn the method of [[Headwrapping]] using [[Mindmaps]]  | ||
*Design Days - [[Build Task Specifications]] clearly defined.  | *Design Days - [[Build Task Specifications]] clearly defined.  | ||
*  | *Contribute to [[Pattern Language Libraries]] of open design - you do that as a team  | ||
*Teacher and students collaborate. 2 levels of student (18 & 21 yo). Chance to level up at 3 levels. [[Leveling Up]]  | |||
Latest revision as of 19:56, 3 September 2024
Characterisitcs of Collaborative Efficiency
- In design and builds, get more done, learn faster.
 - Modularity teaches you communication and Collaborative Literacy
 - Professionals create Pattern Language Libraries, not proprietary knowhow
 - Product ecosystems make it easier to diversify
 - Grow the pie, as opposed to take slices
 
5 Day Program: How to Insert Collaborative Efficiency
- 2 work days - in swarms of 24
 - Module-based design means you are building Quad Modules
 - Quad modules are easily convertable to kits
 - Widsom Day - Learning How To Learn - You learn the method of Headwrapping using Mindmaps
 - Design Days - Build Task Specifications clearly defined.
 - Contribute to Pattern Language Libraries of open design - you do that as a team
 - Teacher and students collaborate. 2 levels of student (18 & 21 yo). Chance to level up at 3 levels. Leveling Up