Taxonomy Specification

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Revision as of 19:30, 26 November 2024 by Marcin (talk | contribs)
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  • Capable of organizing an unlimited number of projects, topics, sectors, disciplines, and other areas of civilization redesign
  • Time-binds onto existing common Transformation Invariant taxonomies, to address the forgetting of names (forgetting how to call something for which one is looking)
  • Version history must exist
  • For development taxonomy, follows a taxonomy that builds upon industry standards and adopts and changes required for abundance-based civilization.