OSE Method

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Revision as of 16:58, 22 February 2026 by Marcin (talk | contribs) (→‎Goal)
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Goal

The goal of Extreme Education is learning designs engineering nubile skills in weeks compared to years in standard academic programs by combining open design, rapid learning facilities of kitted modular experiments, and direct usage such that project-baswd learning meets final use and enterprise opportunity. Thus builds upon Perry's model of moral development and Sternberg's model of acquiring wisdom through feedback from real consequences..

General Innovation

  • We ask what is best in the world
  • We continue with a claim that some of our design is best in the world, best in class. Then we define what 'best in the world' means by attributes.
  • We don't claim we have it already. But we explain closely how the 'best in the world' is highly achievable by collaboration.
    • Explain the industry standard
    • Explain the industry intertia
    • And explain the requirements for breakthrough
    • Key breakthrough points are product ecosystem, modularity, inclusion, collaboration, pattern language - all together integrated design and integrated enterprise.
  • We explain how 'best in the world' is highly replicable, and therefore inclusive
  • Then we present the public with a choice - with the positive psychology of 'do you want to be good or do you want to be great?' A la good is the enemy of great.

School

  • Curriculum for Civilization Construction in every school.
  • Create an elementary/high school version- encouraging capable kids to get inspired. Do a version especially for elementary/high school, or maybe make the main effort at that level so it can really be understood.