Extreme Enterprise Book
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Methodology
Introduction
The XE Book serves multiple purposes:
- Clear organizational point regarding the content outcome of an Extreme Enterprise event.
- Extended manual for enterprise startup
- Basis for an Abridged, popular version of the book. Enlist a publisher as one of the participant-clients.
- First in a save the world series of manuals for Movement Entrepreneurs. The intent is a serious work on solving a major world issue by collaboration, and always only the beginning. Solving Pressing World Issues Book Series.
- Gamification for solving pressing world issues - the gamified version leverages the sit-on-ass industry to solve a pressing world issue by developing the most effective way to build a house in a game environment.
Table of Contents
The nature of the work is an enterprise blueprint, for techniques applicable to other pressing world issues. The model of change involves a proven technology baseline, and ambitious raise-the-bar add-ons of solar hydrogen for the related energy and transportation parts.
Part 1: Technology
- Introduction: Housing Without Debt
- Open Source Ecology
- Open Building Institute
- How to Design a House - 160 pages of OBI material
- Seed Home Design Overview: walking through foundation, floor, walls, roof, utilities, and expandability with design rationale.
- Modular Breakdown of the Seed Home
- The FreeCAD House Design Workbench
- The Sweet Home Design Library: designs and renderings in Sweet Home.
- Seed Home Technology: Foundation and Helical Piles
- Foundation and Pile Calculations and Calculators
- Floors
- Walls
- Roof
- Utilities
- Interior Utility Panel
- Exterior Utility Panel
- PV System
- Temperate Zone Biodigester
- Landscaping
- Aquaponic Greenhouse Add-On
- 3D Printing for Construction - reducing cost further with a large-scale 3D Printer Infrastructure for producing Building Materials from Waste
- Appendix A: The Solar Hydrogen Homestead: a house that produces all its energy and recycles all of its waste.
- Appendix B: The Solar Car
Part 2: Collaborative Design and Build
- OSE Linux 101
- Sweet Home 101
- Sweet Home 3D Part Library and Modifications
- FreeCAD 101
- FreeCAD Part Library and Modifications
- FreeCAD Spreadsheets for Generating BOMs
- FreeCAD Design Workbench for the Seed Home: Crash Course on the Design Workbench
- House Design Software - FreeCAD Spreadsheets
- House Design Software Gamification - MMO. Creative game where people actually develop build techniques. People build things in real life and assemble them in sequence to simulate a swarm build.
- Module Breakdown of Technology Dev
- Module Breakdown of Enterprise Dev
- Role Breakdown of Technology Dev
- Role Breakdown of Enterprise Dev
- Designing Extreme Build Workflows - for both solo, 2 person, and large team. Tricks for each.
Part 3: Enterprise
- OSE/OBI Brand Seed Home website - template if you want to start your own
- OSE/OBI certification - Training Requirements and
- Movement Entrepreneurship in a Box: OSE Chapters and collaborative design for solving Pressing World Issues
- Enterprise Blueprints: Planning the Integrated Distributive Enterprise for Housing: Education, Production, Machines, Crowdsourcing, Outsourcing Fabrication, In-House Fabrication, Collaboration Strategy Recruiting, Marketing, Expanding Scope, Funding
- The Extreme Enterprise Model
- Finances: Revenue Model, Budgets, and Revenue Projections. Reducing the prep phase. Funding the enterprise through a short prep phase.
- Recruiting: building an on-demand production team. Local and online resources and costs. European gig economy. Finding and iring a Production Manager, and hiring a Product Manager. Hiring video production. Hiring crowdfunding assistance: HeroX, Crowd Supply, and Kickstarter.
- Contracts: how to make clear agreements.
- Operations: production facility for part prep, assembly, and shipping, multipurpose Microfactory. Applications to houses and 3D Printers.
- Production Management - how to train your Production Manager.
- The Product Manager: taking the product out of your hands so you can lead.
- Managing Incentives and Risk - motivating participants for collaboration and creating structures for continued development.
- Building a web page for your Distributive Enterprise: ride on someone else's platform, install your own on Hetzner unmanaged server
- Video production: the open source video studio, and filming infrastructure. The Perfect Film Formula
- The Heavyweight Campaign: combining the HeroX Incentive Challenge (large 4-head printer + plastic recycling), Crowd Supply (high T printer), Kickstarter (book), and Extreme U (energy).
- Kickstarter Organization -
- Incentive Challenge Organization - for assisting in the campaign upon launch. 3D Printer. Generic Incentive Challenge rules for collaboration.
- Crowd Supply Campaign - revenue funds product development for this. High Temperature Printer - making all types of parts. High T printer is also part of large 3D printer. Initial high T prototype is built in late 2020.
- Extreme U campaign - raising the bar at the University
- The Helical Pile Production Enterprise
- The 3D Printed Construction Products Enterprise
- Construction Management
- Site assessment for buildings
- Sourcing land - websites and resources, how to assess it, and how to buy it. Distributed financing through loans and co-funding agreements. Distributed land trust creation.
- Organizing Extreme Build Events to assist in the Build Week
- Understanding BOM Substitution
- Design Modifications for the Seed Home
- Building Package for Your Building Department. Engineering.
- Modifications - the art of adapting design to a specific builder
- Regulatory Climate Map - a map of locations and explanations regarding zoning, inspection schedules
- Mapping the Supply Chains of Building Materials
- The Open Source Materials Production Facility: CEB, straw infill, lumber, 3D printed plumber, solar concrete, rebar, strawboard, 3D printed wikihouse plumber, rock, pervious concrete,