Factor e Farm Governance

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Revision as of 19:18, 13 May 2012 by Marcin (talk | contribs)
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It is difficult to characterize the governance-decision-making-responsibility-rules of the game process of Factor e Farm because it it an iconoclastic, creative, hybrid experiment that attemps to take best-practices of known organizational models and builds upon them for creating the Open Source Economy and Distributive Enterprise. Our experiment, in its entirety - is without precedent. Since we are innovating in many areas (see OSE Innovation Model), no single word communicates the operating principles. Moreover, many words such as 'governance', 'authority', 'power dynamics', 'collective,' 'egalitarian,' 'democracy', 'meritocracy,' 'committee', 'free enterprise', 'welfare', 'economy of affection' - are politically-charged words, and should be defined clearly. Moreover, these words have to be defined not in vaccuum - but in a particular context of people, situations, environment. Since this context is ever evolving, and FeF + OSE is a learning organization, the context is ever-shifting - and if not handled carefully - much misunderstanding can arise regarding how Factor e Farm works. It is the intent of this page to clarify operating distinctions on - technically speaking:

Who has what specific responsibility, authority, and control over what resources, decisions, and conversations.