Extreme Design White Paper
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Abstract: here we explore the requirements for a mass collaborative development process within an open source framework. Motivation and incentives are considered, and rapid design techniques are demonstrated for a replicable design process involving 150 amateur designers who produce a working design in one day, and prototype the same on a second day. We explore the role of:
- open source toolchains for CAD
- Part Libraries and openly accessible part repositories
- Collaboration role architecture
- Collaborative literacy on working openly
- Open Source Product Development knowhow
- Role of incentive challenges
- Role of sponsorship and Extreme Build Coopetition
- Role of Open Design Clubs
- Administrative requirements
- Role of productization assistance
- Mixing Game Engines and OpenModelica into the collaborative process
- Role of Modularity
- Role of a Construction Set approach
- Methods of creating financial feedback loops for livelihoods
- Creation of supporting apps for design, marketing, sourcing, and deployment
- Creation of open source supply chains
- Creation of