OBI Aesthetics
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Basics
- The OBI buildings will have an aesthetic
- This will most likely be only one at the start (model t's can only come in black etc), but forks should eventually allow for any design
- For CEBs complex masonry like CEB Vaults and Quoin may improve aesthetic properties, as well as open up new building forms/sizes
Aesthetic 1
- Need some creative/goofy name
- How Can the OBI House Look? covered well by that page
Aesthetic 2
- Plotting Mainly by User:Eric
Concrete
- Main External Componet, and some internal areas (ones with little wall use (ie no screws or piles of outlets) )
- Can be VERY intresting aesthetic wise with Concrete 3D Printing (may require finishing as the nozzle size on those devices is...larger than 2mm
Plants
- One of the main criticism of Brutalism was the dull grey with lack of greenery/life
- Modular planters, wall planters, windowboxes, and wall gardens will fix this
- Also could be used to produce food etc
- Also PBRs could be used in an artistic manner
- Bioluminescent plants/fungi (not for lighting, short of emergency navigation only light) for art
General Principles of the Aesthetic
- A Mix of Brutalism and (post-) Postmodernism (Architecture)
- Concrete for durability, simplicity, and repeatability, but more artistic than brutalism's blocky nature
- ALSO could do many complex shapes+lattices via the concrete 3d printing
- External Areas, and Internal Public Inside Aeras can be fluid, and non blocky, but most rooms should be square-ish
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External Links
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