Extreme Enterprise Value Chain
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Parties
- OSE
- 2000 developers
- 200 entrepreneurs - 188 Enterprise Track, 12 OSE Mentorship Track
- Staff - 4 support staff
- Kickstarter - book campaign creation. Risk management: enlisting a publisher, with an advance
- Crowd Supply - Sep-Oct compaign Creation
- HeroX Campaign - large Printer and Plastic Recycling
- Book Publisher - 6 month period from XE event to beginning of house delivery
- Game Developer - real game for development purposes
Collaborator Value Proposition
- Learning large-scale development collaboration
- Contributing to solving a pressing world issue (and special invitation to Oslo)
- Unprecedented example of large-scale, coordinated, and open collaboration - 48,000 hours (2000x24) of development packed into 3 days - or 24 years into one weekend.
- Collaborator skilling - 8 day
Products
- 24 Hour Extreme Enterprise Event
- Onboarding - 2 meetings - one initial and second followup to review product; 2 hours of Collaborative Literacy Training
- Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
- Development Training - FreeCAD, programming, BOM spreadsheets - [12] more videos to get to FreeCAD usage, FreeCAD Workbench creation, and BOM generation via FreeCAD spreadsheets and Google Spreadsheets
- House: the Sweet Home Game - the Massive Online Multiplayer game, with real development creation
- Pier-augering tractor - 3x geardown over current standard is needed.
- Pier Contractor Training - includes production and installation of piers with welding shops, auger shops, and hot dip galvanizers.
- Enterprise Training - 6 month period of immersion.
- Legal Package - license, legal, code, permit, zoning, inspections, design requirements
Costs
- Coordinating 2000 people. 200 hours per week - 10 weeks of time.
- Teaching time - during the 10