Extreme Enterprise Value Chain

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Revision as of 19:18, 15 August 2020 by Marcin (talk | contribs) (→‎Costs)
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Parties

  1. OSE
  2. 2000 developers
  3. 200 entrepreneurs - 188 Enterprise Track, 12 OSE Mentorship Track
  4. Staff - 4 support staff
  5. Kickstarter - book campaign creation. Risk management: enlisting a publisher, with an advance
  6. Crowd Supply - Sep-Oct compaign Creation
  7. HeroX Campaign - large Printer and Plastic Recycling
  8. Book Publisher - 6 month period from XE event to beginning of house delivery
  9. Game Developer - real game for development purposes

Collaborator Value Proposition

  1. Learning large-scale development collaboration
  2. Contributing to solving a pressing world issue (and special invitation to Oslo)
  3. Unprecedented example of large-scale, coordinated, and open collaboration - 48,000 hours (2000x24) of development packed into 3 days - or 24 years into one weekend.
  4. Collaborator skilling - 7 day immersion
  5. Entrepreneur skilling - invitation back, to assist in a second workshop, and lead the third. (10 workshops are given over 5 months, 2x per month - 100 people each.
  6. OSE Mentorship skilling -

Products

  1. [2000] Onboarding - 2 meetings - one initial and second followup to review product; 2 hours of Collaboration Training:
    1. Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
    2. Development Training - FreeCAD, programming, BOM spreadsheets - [12] more videos to get to FreeCAD usage, FreeCAD Workbench creation, and BOM generation via FreeCAD spreadsheets and Google Spreadsheets
  2. [1] 24 Hour Extreme Enterprise Event
  3. [20] 7-Day Hands-on Training, starting month 3, 2 every month for 5 months season, with 100 people on site.
  4. [200] Enterprise Training - 6 month period of immersion. Starts with first
  5. [12] Mentorship - 2 year program - Enterprise training - + weekly meeting thereafter. Cultivating the collaborative mindset.

Other

  1. Book - Save the World Series #1. The full treatment for movement entrepreneurship. Vision, collaboration, product, enterprise.
  2. Book - the popular culture book
  3. House: the Sweet Home Game - the Massively Multiplayer Online game, with real development creation
  4. Pier-augering tractor - 3x geardown over current standard is needed.
  5. Pier Contractor Training - includes production and installation of piers with welding shops, auger shops, and hot dip galvanizers.
  6. Legal Package - license, legal, code, permit, zoning, inspections, design requirements

Costs

  1. Recruiting assistants
  2. [4] assistants - Coordinating 2000 people. 200 hours per week - 10 weeks of time for on-boarding.
  3. Hands-on Teaching time - produces 3 or 4 256 sf modules. Vertical option exists, so people get feeling for it.
  4. Partial prototype house - $40k.
  5. 4 Coor