Extreme Enterprise Development Model
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Applicable to collaborative problem solving of bigger issues through enterprise, focusing on the irresistible offer: better, cheaper, faster. Such as Education: 1000 teachers, conference, learn to run 3D Printer Builds. Such as Housing: 2000 Owner-Builders enlisted.
- Solve for showing up - for enterprise development completion. Collect a sufficient number of people to produce the development and reification of an irresistible offer, at least $1M-10M. BHAG + Massive Transformative Purpose.
- Collaborate. Use the resources to deliver the products collaboratively.
- Involves developing crash training preparatory materials, detailed ergonomics, detailed product management.
- Hackathon - Customers deliver technical due diligence of documentation with slight level of design work.
- Hands-on build training produces a community of skill.
- Additional SMEs are hired by paying for them for the hackathon, if the customer is not an SME. Ideal breakdown of number of customers vs SMEs is 100% customers are SMEs, but likely it's more like 1-10% are SMEs. We hire the 5% of SMEs (100 for a 2000 program). SMEs are required to learn the collaborative literacy and integrated technical literacy to join. This way we are cultivating the collaborative culture within the SMEs.
- Involve entrepreneurship: this element is what makes the project grow. Develop people for brute-force delivery, in a scalable way, to address a pressing need. OSE provides high value leads. Distributive Enterprise means that we train others for enterprise - using a franchise model.
- Franchise to Scale. We are providing immersion training education. Education is scalable, so the revenue model is scalable to the $10M level readily. We are selling education (think STEAM Camps Enterprise for summer school programs, with a turnkey package that all develop or House Building Enterprise
- Involve movement entrepreneurship: develop OSE Chapters that contribute essentially to the GVCS completion at $10M remaining dev budget for the 2028 finish line.
- Involve customers as Developers - in collaboration and continued product development: crash train them for collaborative literacy and technical literacy in the subject matter of development. Thus, the customers become lifetime customers, contributing to a better world.
- Absorb all interest. If we cannot deliver, we think hard about scaling the program. Leads are a value that we trade with the entrepreneurs that we train.
Summary
- Reverse the Enterprise Development. AKA Customer as developer. Involve customer is crash development to provide immense value by compressing large development effort into a weekend. Thus, the business model relies on customers PAYING to develop an enterprise. This addresses the length of time needed to develop an enterprise - and shifts that enterprise from secrecy (power concentration) to public development (Distributive Economics)
- Involve customer in training - for them to pick up the hands-on skills in an immersion, group experience.
Examples of Economic Plays
- Seed Home 2 - entrepreneur cost is $25k. They produce a house at $5k payment with a lead. 10 leads means they pay back their investment in 1/2 year.