Extreme Enterprise Development Model
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Intro
The Extreme Enterprise is a model of collaborative development for solving pressing world issues via regenerative enterprises.
Applications
Applicable to collaborative problem solving of bigger issues through enterprise, focusing on the irresistible offer: better, cheaper, faster. Such as Education: 1000 teachers, conference, learn to run 3D Printer Builds. Such as Housing: 2000 Owner-Builders enlisted.
Model Elements
- Solve for showing up - for enterprise development completion. Collect a sufficient number of people to produce the development and reification of an irresistible offer, at least $1M-10M. BHAG + Massive Transformative Purpose.
- Collaborate. Use the resources to deliver the products collaboratively.
- Involves developing crash training preparatory materials, detailed ergonomics, detailed product management.
- Hackathon for Exhaustive, High Quality Documentation of an Enterprise - Customers deliver technical due diligence via large-scale development hackathons. These hackathons focus on copious, high-quality documentation of past work, with slight level of design work.
- Hands-on build training produces a community of skill.
- Additional SMEs are hired by paying for them for the hackathon, if the customer is not an SME. Ideal breakdown of number of customers vs SMEs is 100% customers are SMEs, but likely it's more like 1-10% are SMEs. We hire the 5% of SMEs (100 for a 2000 program). SMEs are required to learn the collaborative literacy and integrated technical literacy to join. This way we are cultivating the collaborative culture within the SMEs.
- Involve entrepreneurship: this element is what makes the project grow. Develop people for brute-force delivery, in a scalable way, to address a pressing need. OSE provides high value leads. Distributive Enterprise means that we train others for enterprise - using a franchise model.
- Franchise to Scale. We are providing immersion training education. Education is scalable, so the revenue model is scalable to the $10M level readily. We are selling education (think STEAM Camps Enterprise for summer school programs, with a turnkey package that all develop or House Building Enterprise
- Involve movement entrepreneurship: develop OSE Chapters that contribute essentially to the GVCS completion at $10M remaining dev budget for the 2028 finish line.
- Involve customers as Developers - in collaboration and continued product development: crash train them for collaborative literacy and technical literacy in the subject matter of development. Thus, the customers become lifetime customers, contributing to a better world.
- Absorb all interest. If we cannot deliver, we think hard about scaling the program. Leads are a value that we trade with the entrepreneurs that we train.
Summary
- Reverse the Enterprise. Like Customer as Developer. Involve customer is crash development to provide immense value by compressing large development effort into 24 hours on a weekend. Thus, the business model relies on customers PAYING to develop an enterprise. This addresses the length of time needed to develop an enterprise - and shifts that enterprise from secrecy (power concentration) to public development (Distributive Economics)
- Provide ample resource to address Scarcity Thinking. Do not sell short of a vision based on available resources - gather the sufficient resources to provide a thorough solution. Think what it takes to create irresistible offers on a 2 year development time scale.
Application to Housing
- 2000 people invited.
- Everyone gets first dibs on a house - true stakeholdership as an item of high value.
- One large hackathon event.
- One week hands-on, in-person, learning event to build a community of skill. Total cost of $2500.
- Entrepreneurs stay on for 6 month immersion, remote. Repeat training so they assist and then run a training event. Total cost of $25k.
- OSE Mentorship for Starting Chapters - Total Cost of $15k.
- IF someone wants a house, that is another $7500 service fee.
- $10M net after costs, about 50% of gross.
Execution
- One hackathon
- 10 Build Trainings @ 2 per month for 100 people each. Essentially, we populate a full schedule of training up front
- 6 month immersion, then 100 entrepreneurs @ 10 houses per year.
Application to STEAM Camps
- Involve
Examples of Economic Plays
- Seed Home 2 - entrepreneur cost is $25k. They produce a house at $5k payment with a lead. 10 leads means they pay back their investment in 1/2 year.