Rapid Learning Facility Concept
The concept of the RLF is a capacity to take "people off the street" - ie - anyone without build skill or experience - and immediately employ them in productive work by virtue of carefully-prepared, immersive learning content that allows for learning shile building. Such a capacity, aided by online instructionals, AR cell phone apps, the ability to identify parts by scanning them with an app, Visual Workshop aspects, guidance via computer monitors or AR apps - allows untrained individuals to engage in productive work immediately. A person enters the facility or environment, receives a printed assignment - and is guided immediately through chat bots and real people to complete build tasks. The person also plays a massive online multiplayer game to prepare for the build session.
This capacity allows for on-demand production to happen any time and anywhere that such a Rapid Learning Facility is found. A person can fit in according to their skill set. If they are compltely unskilled, they can engage in rapidly-learned unskilled assembly. If they
Individuals can opt in to higher skilled tasks by taking online instructionals and passing an automated certification system that assesses their skill set accurately. A person needs to understand the concept of how a Rapid Learning Facility, an aspect of the open sector, operates. Tasks completed have a financial reward or credit exchangeable for various products. As such, the RLF serves as a training, production, collaborative production, or collaborative design facility linked to on-demand production. A wide range of common goods is producible, and people can enter as workers who get paid, as students who pay for education, or as producers who engage in efficient production as part of an open sector flexible and digital fabrication facility. One of the key outcomes is training individuals for abundance thinking, as people can have a guaranteed source of revenue, or can be trained as production managers and entrepreneurs if they are more ambitious and would like to take on some of the more advanced features of the facility. Markets are guaranteed for some of the common goods produced in the facility, and credits can be gained for producing various non-perishable, and always-in-demand commodities such as steel, solar panels, food items, appliances, etc.
The interesting part comes in as people learn collaborative literacy, and learn to design products collaboratively to increase the value of the RLF ecosystem. Moreover,