1 Year R&D&C of Related Product
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1 Year R&D&C of Related Product
About
- Organized as an immersion education operation focusing on delivering open source blueprints for civilization surrounding the $11T value proposition within the product ecologies of the Global Village Construction Set
- This is not about replicating an OSE campus (a more serious endeavor) - but instead, about developing product tightly related to the GVCS product ecologies - to the point that it contributes significantly to the modules (modular house build method application). Ie - it is based on the GVCS - and is an application of the GVCS - such that it contributes to the GVCS by design.
- Audience - people who get a stipend because they don't have resources to pay, or do not think that paying for this experience is justified.
- There may be a version of this where the value of the product offered (learning how to learn, learning meaning and purpose and direction in life, learning how to design, learning the OSE modular build system) is sufficiently justified to pay tuition for this. They would still get paid for hours logged.
- Competency testing - pay scale is determined by Open Source Optimized Industry Standards and involves rigorous testing of speed and quality of build - assuming a given OSE product design with associated bill of materials.
Terms
- Stipend based on 50/50 net revenue share of production (homes, FBCCs - any product for which direct sweat equity occurs outside of sit-on-ass equity. after all-in costs (land, legal, materials, machines, tools, etc).
- Participation in revenue shared is based only on tangible hardware (machines, homes, food products, fuel, materials, etc)
- For materials production, value redemption occurs at point of sale of house, and accounting considers all costs of current investment
- Existing infrastructure is not counted as costs, but depreciation is (for example, if we pay for any machine repairs, etc)
OSE 50% share goes to (nominal $300k/year at startup):
- OSE pays local and federal Taxes, internet infrastructure, water, waste management, etc - all site operations costs from its share.
Apprentice 50% share (nominally $300k/year for the cohort of 24 or ) or
Cohort Economics
- OSE expects $50-$100k net revenue per home in a Core Enterprise Model which involves roughly $60k in materials and $40k in labor.
- If net is 50k, and $40k in labor is not taken out - the revenue available for revenue share is $90k.
- This addresses risk-share in that if the student does not perform, no house is built or sold - so pay is zero.
- Students do a 2/3 work schedule - 2 days as builders in training working on real builds - and 3 days of school
Curriculum Outcomes
- The core of OSE is collaborative design (for a transparent and inclusive economy of abundance). The assumption is that this is efficient, meeting or exceeding industry standards - or it is not sustainable as we are operating within the mainstream economy which pulls people from our program whenever it pays more than we do. To survive, we must do at least as well materially as the current economy.