Augmented Reality
(Redirected from AR)
		
		
		
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		Basics
- Often abbreviated as AR
 - A "layering" of digital data similar to that used in VR or MR, but layered directly over real life
 - Thus a semi-transparent "screen" is used
 - Can use inside out, or outside in tracking, although inside out is most common due to the highly mobile nature of most AR applications
 - Most common tracking methods are
- Marker Based Inside Out Tracking
 - Computer Vision Based Inside Out Tracking
 - SteamVR Tracking
 - Optitrack
 - Accelorometer-Compass-Gyroscope Based Dead Reconing
 
 - The core displays are easy (phone, phone and Google Cardboard type headset, dedicated AR HMD)
 - The main challenges are:
- Tracking
 - Software (This is changing with OpenXR though..._
 - Social Acceptance (especially of bulky, goofy looking headsets being "what works", and fashionable headsets like Google Glass (which isn't TECHNICALLY ar...), and Magic Leap , being near useless )
 
 
Main OSE Use Cases
Visually guided assemblies
- Can use a headset or some sort of handheld display
 - Uses Object Recognition to see where the "parts" and "tools" are, and then calculate + show what needs to be done in the current "step"
 - May be hardware intensive, but is doable, especially with [AR/MR/VR Display Tethering]]
 
AR CAD
- Open Source AR CAD Software
 - Essentially fiddling around with your hands, but it goes to cad
 - May allow for multiple people, if using a very connected work enviroment, or a LARGE pc/server capable of many virtual clients
 
Art Displays, Games, and other Entertainment Use
Enterprise
- Project North Star is VERY capable hardware wise
- Still needs software, but this is developing
 
 - The main issue is the need for a 3D Printer, Maker Experience, And part sourcing
- ALL OF WHICH a microfactory/makerspace etc could solve
 
 - Thus this could become a small scale enterprise (or larger if long distance online sales are included in the business plan)\
 
Comparison of Different Tracking Methods
Outside In
Optitrack
- The most accurate system
 - VERY EXPENSIVE to set up
 - cheap to add props/headsets, and many can be added (leds and ping pong balls etc are all that are needed? NEEDS MORE RESEARCH)
 - Warehouse scale is about the maximum size
 
SteamVR
- Mid Cost to Set up
 - Mid cost to add additional props/headsets
 - very accurate, and probably the most accurate consumer grade outside in tracking
 - Large Room Scale is the current maximum size officially, yet warehouse scale is in development
 - Also max number of tracked objects?
 - Also easier to source OTS parts due to the consumer nature of the system
 
OpenVR
- NEEDS MORE RESEARCH
 
PC Emulation of PSVR Tracking
- Similar method to Optitrack, with semi? open source hardware and software
 - Also lesser quality, and low level of development
 
Inside Out
- Any usable OTS options?
 - Meta AR had a system
 - Project North Star has one?
 - varios vr headsets, but they are closed or VERY closed source
- HTC Valve Cosmos (inside out version)
 - Oculus VR (post facebook aquisition) Occulus Quest, and Occulus Rift Pro (uses cloud software? and is facebook owned so is essentially the anti-open source lol
 
 - Tracker based can work for small stuff, but suffers occlusion issues, and drift, but is usable for many small scal applications perhaps
 
Use Case for Build Instructionals using Markers
- FLOSS using https://www.learnopencv.com/augmented-reality-using-aruco-markers-in-opencv-c-python/ - Example using simple markers (ArUco) markers - with Python. When you see an icon, app replaces image with another image to augment information of image. OSE Use Case: building a 3D printer, aruco marker is attached to a part, and a video tells you how to build that part. This way, just with an app and marked parts - you can build an entire thing with 'self-generated' instructions. The savings here come from not needing to identify how a part goes together by looking at documentation. This requires you to (1) find and identify part; (2) follow instructions on that part. Challenges: identifying a part from many parts can be tricky if you have to dig through a bunch of parts. Following instructions can be cumbersome. Solutions with AR: part is identified automatically (pending marker). Quick on-demand, repeating instructions can be shown automatically, without you going through pages or hitting play for a video.
- Overall SWOT: good to identify parts, but you still have to put on the labels. If labels are done automatically - such as by image recognition, not marker - then we are set. Threat: cumbersome to learn unless there is a clear instructional. Also, small parts such as small screws - it's not easy to label them. Conclusion: Image Recognition + AR is the solution. *Image Recognition*
 
 
Links
- OS AR based on markers - https://www.openspace3d.com/softwarelogiciel/