Apprenticeship Pay
There is no glass ceiling at OSE. Starting pay is that of the factory floor, tops is c-suite level or more - depending on how fast one learns and the ambition one has.
We leave that decision to the aspirant. We focus on optimizing the learning environment for rapid learning, where the environment is designed to teach. Such as visual workshop, guided nature trails, AR overlays with QR codes, ubiquitous wireless, remote viewing and remote control transport - not to mention the Rapid Learning Facilities with bays designed to master one topic at a time - and building up to the Tower of Wisdom. The Tower of Wisdom refers to the modular design of our factory floor, upon which we add floors as we reach for the stars with new topics and more sophisticated logic.
To ground this further - we base pay on microskills attained, and how these microskills are applied to build simple and complex products. And we incentivize learning at every step of the way. For example, apprentices have the opportunity to learn basics of house framing - hands on - right in their application process. And if they document their ergonomics data, they can qualify to start a bit higher in their 'factory floor' rate of the work-study part of the OSE Apprenticeship.
The curriculum is one of civilization design, meaning a broad scope of comprehensive design - of tech, infrastructures, and institutions.
The student learns as fast as they choose. We have a basic course in sustainable building, but compound onto it more general civilization design - and the human elements of learning how to learn over a lifetime to become an admired leader.
Our goal is to produce a million such stewards in the next few years - within about 10 years. We are on a timeline because of the real issue of the metacrisis and undeniable turning in human evolution - towards potential prosperity or destruction. If we accomplish our goal, we feel comfortable that the earth will be in good hands - each steward shedding light each on a populaton of around 10 thousand - a local community region. Which at scales, covers all the 10B people foreseen on earth.
But we actually believe that the earth could easily hold 100B people - if we are wise. Because energy is not the limit. It is human imagination. The point is that there is plenty of resources - if humanity adopts an abundance mindset, and transitions off the limited blurb of fossil fuels - on the cosmic scale of things.
But not over the next 50 years - but more like 5 or 10. After solving housing, we will tackle energy. Imagine the point where we reach a few thousand campuses - and we decide to get into PV manufacturing - all powered by renewable solar. A productive plant today makes 10 million panels per year - that is 3 GW of panels. Global average per capita use is 3kW [1]. That means for the population of 10 billion, we need 30TW of installed PV - but 4x that unless we build HVDC power lines from where it's dark to where there is light. So say even at a ridiculous 120TW extreme - we would need 3 GW (800MW facility takes about an acre [2]). We would need 40,000 facilities worldwide to produce this amount in one year. If we spread it over 10 years, be need 4000 such facilities to achieve our goals. And that is at a ridiculous level of consumption prior to the creation of Lifetime Design where products last a lifetime - not designed for obsolescence. So a mere 400 facilities only would be required from such an advantage of 10x. The point is - if we wanted to change the world, the distributed campus infrastructure could engage in production - for whatever emergency at hand.
Summers are designed for service and enterprise, with 2 months in enterprise or financial independence creation work - and 2 weeks of service learning. Financial independence work means making ourselves financially independent - but including the world because we create rapid learning environments, test open production models, and inject them into real built open sector infrastructure that serves as a living lab for the world. Published openly and broadcast through a radio and media station with built in studio and documentation production labs.
The core of the work builds upon a revenue model that has been developed through over a decade of development on the GVCS - which means social technology for collaboration as much as the actual modular designs produced. This means we pay a lot of attention to creating admired leaders, who inspire the whole world as the movement grows to many campus locations.
The above gives a taste of the learning environment, designed with financial independence in mind. If one follows the logic above, the implication is that we incentivize optimized learning by a real possibility of having to spend fewer hours 'making ends meet.' In fact, we believe that financial independence should be the ubiquitous state - where we don't have to worry about where our next paycheck will come from, so we can focus on what really matters in our lives. This would contribute to a democratic society and freedom.
Given a rapid learning environment, OSE would like to promise its canditates a rate of pay where after 4 years of apprenticeship - graduates are not making the entry level type salary, but start at least at a median - if not the outlier level - for any given field.
Regarding college debt itself - we are designing our program to address this. There is a tuition fee - but over the 4 years - one should be able to cover this cost readily from their work-study earnings. There are living and housing expenses - but students have the ability to cover this themselves if they are motivated to build their own 4-season microhouse, right on the campus land. And while doing this - students are learning build techniques, and developing products - because we integrate proven and well thought-out design into all that we build. We have standards, which if followed, all lead to learning, provision of needs, learning about civilization design - and cost control - all at the same time.
But it depends on the aspirant. They can use extreme focus and study longer - advance through competencies at a faster rate if they want to - with pay matching the responsibility the aspirant takes on. Combined with summer work, and the ability to build their own microhome - and engage in agriculture to produce a substantial part of their food if they choose to do so - we have the ability to keeps costs down while progressing on schedule. A critique might be - how can we do this all at the same time? Well, we are building dedicated infrastructure that facilitates production and automates whenever possible. People - remember we are in the 21st century - with possibility of extreme productivity on a small scale. We proved this already. And the students themselves contribute to furthering this. Students contribute to Ergonomics Certification by documenting their techniques and achivements, setting up future generations to follow and build upon this further. And OSE focuses on learning smartly - using the best techniques for rapid learning - such as the grand combination of aspects described at the Civilization-Scope Learning Method.
If you want to graduate and work full time with OSE, and get up to c-suite level performance - except better because we teach integrated skillsets - we will gladly pay you at a c-suite level of pay. If you want as a builder only, we can accomodate that - and as long as you continue to document open source economic practice (this is a universal requirement for everyone at OSE) - we'll gladly hire you as well - but likely at an outlier rate of pay compared to what a typical tech school grad would make. Or you can continue to study - on a similar program - 2 days work-study but in more of a leadership position - with 3 days of continuing, more advanced study building upon the foundation of the OSE Apprenticeship - to achieve the status of an OSE Fellow - on a path to start a campus - a microcivilization with a flavor of their initiative - under the umbrella of OSE.
That is our promise.