Civilization Startup Experiments

From Open Source Ecology
Jump to navigation Jump to search

Cross.pngThese are mostly software projects, not dirt and twig to advanced civ with open source cores. See more for actual villages (Arcosanti, Auroville, etc - https://chatgpt.com/share/697b129f-93d8-8010-aba7-e96a3a8900df)


Startup Civilization Experiments (Outside: Startup Cities, Freedom Cities, Autonomous Republics, Microstate Startups, Charter Cities, SEZs, Space Colonies, Seasteading)

This page lists non-territorial and “stack-level” civilization experiments that bootstrap civilization functions (production, governance, culture, infrastructure, finance) without requiring new sovereignty or a new jurisdiction first.

1. Parallel Civilization Stack Experiments (Non-territorial)

Experiments that rebuild civilization functions as portable systems, protocols, and shared artifacts.

Open Civilization Infrastructure Projects (Open Blueprints, Replicable Build Systems)

Build civilization as open designs + processes: machines, housing, energy, logistics, documentation standards. Examples:

Protocol Nations / Cloud Polities (Membership + Rules Without Territory)

Civic membership and services defined by rules, coordination software, and exit rights. Examples:

Economic Overlay Societies (Parallel Economies Over Existing States)

Mutual credit, commons accounting, and alternative settlement networks that operate alongside fiat. Examples:

Context references:

2. Production-Centered Civilization Experiments

Civilization bootstrapped by controlling how things are produced (capability-first).

Open Industrial Villages (Shared Production Capacity + Local Fabrication)

Communities organized around shared machine pools, fabrication hubs, local materials + global designs. Examples:

Extreme Vertical Integration Communities (Full-Stack Local Capability)

Housing + energy + food + machines built as an integrated stack with training embedded in production. Examples:

Post-Labor Production Societies (Automation + Commons Access)

Experiments that try to reduce dependence on wage labor through shared assets, automation, and contribution norms. Examples:

3. Governance and Institutional Rewrites (Without New States)

Institutional “OS upgrades” inside existing legal frameworks.

Private Law Societies (Contract-First Governance)

Communities and marketplaces enforced primarily via contract + arbitration rather than local politics. Examples:

Background reference:

Cooperative State Substitutes (Services Rebuilt as Co-ops)

Replacing state-like services functionally via cooperative provision: governance tooling, finance ops, mutual aid operations. Examples:

Polycentric Governance Zones (Overlapping Rule Systems)

Multi-layer governance: different rules for different domains, with explicit choice and separation of concerns. Examples (tooling-oriented):

4. Cultural and Cognitive Civilization Experiments

Civilization reboot at the “human OS” level: training, norms, meaning-making.

Education-First Civilizations (Skill Pipelines as Civic Core)

Communities centered on rapid skill acquisition, builder culture, and systems literacy. Examples (open-knowledge ecosystems):

Normative Reset Communities (Explicit Norms + High-Trust Systems)

Rewriting defaults (transparency, participation, anti-fragility, shared standards). Examples:

Consciousness / Narrative Societies (Meaning Systems as Coordination Layer)

Communities experimenting with shared narratives, rituals, and identity as coordination primitives. Examples (pop-up / intentional community format):

5. Infrastructure Without Cities

Civilization capacity without conventional urban form.

Networked Rural Civilization (Dense Capability, Sparse Population)

High bandwidth + shared tools enabling village networks instead of centralized metros. Examples:

Independent reference:

Mobile / Modular Civilizations (Portable Infrastructure)

Civilization built from modular, quickly deployable components (housing, power, fabrication). Examples:

Disaster-First Civilizations (Resilience as Primary Design Input)

Systems designed around failure modes, redundancy, rapid repair, and rapid rebuild protocols. Examples (infrastructure commons / resilience-oriented governance):

6. Legal–Economic Edge Experiments

Using seams of the current system as leverage points (insurance, procurement, property instruments).

Insurance-Driven Governance (Rules via Insurability)

Behavior and compliance enforced through coverage eligibility and priced risk. Examples (proto-infrastructure; often emerging via co-ops + mutuals):

Procurement-Driven Civilization (Anchor Buyers Bootstrap Systems)

Demand aggregation and guaranteed procurement used to stand up production capacity. Examples (open production networks):