Payscale Whitepaper

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Intro

The Open Source Philosophy video discusses the concept of 1 day of work per week, required for a modern standard of living. Happiness research indicates that Money Can Buy Happiness, up to the point of about $100k in 2024. With this background, it seems that $250/hr is the nominal figure of interest as the Financial Independence Escape Velocity. If anyone can attain such productivity, that means one is paid about $96k per year. This means universal financial independence (UFI), and seems to be a desirable option for anyone who wants to commit the vast majority to their true pursuits, outside of this one day per week of work. Further, this is not to say that the escape velocity should be obtained in a damaging way. Currently, the $100T economy means about $14k per capita. Kardashev Scale implies at least 100x productivity increase based on available energy - still remaining within a 1% of the available solar budget of Earth. Such a small percentage means that all critical processes of nature such as rainfall, plant growth, biodiversity, wind, etc remain undisturbed. This level of energy use means that each person could comfortably earn $1.4M per year. For UFI to obtain, we require less than 10% of this conservative number - meaning that from first principles, universal abundance is feasible and easy from available energy resource considerations.

The Self-Determination Theory, which builds upon the Maslow Pyramid, is the current theory of human motivation. Self-determination and financial independence are nearly synonymous. Therefore, it is useful to consider how to attain universal financial independence as a means of completing the liberation of humans to their full agency. To do this, we must consider the essential principles of value generation - and specifically how this relates to economic value generation. OSE is experimenting with the creation of universal financial independence (self-determination) as part of its core work. Currently, we are developing the Seed Eco-Home product as a test-bed for the principles of essential value creation. Initial production data shows that Extreme Production can indeed happen. Under the assumption of extreme production occurring within the framework of the Information Economy - it is reasonable to assume that extreme production can scale widely across the globe. We are testing this hypothesis with the Seed Eco-Home as a case point of this concept.

Technical

  • Baseline set at $250/hr
  • Baseline is set at 50/50 dividend in solo operation - so that each person is directly responsible for this and this can be quantified on a yearly basis.
  • Seed Eco-Home Microskills - 5 minuute bits, 743 of them. These are a prerequisite to Meets Spec level. 62 hours of learning. 4 year education program time budget is 4800 hours mimimum assuming 2 of these days are work-study.
    • Competency definition: badges. Click on badge for 30 second video at 10x speed for the 5 minute module. Some may be done even faster.
    • Curriculum requirement: video instructional for each skill.
    • Curriculum production requirement: Rapid Curriculum Tools
    • $30, or outlier pay in construction, comes from the above
  • $40 - this is when one understands the design, to be able to execute a task seamlessly without having to think about it. This is now the information economy - because it is highly cognitive - having to 'study' it in CAD, design guides, BOMs, CAD-BOM-Build, design software, specifications, requirements, etc - an information economy framework. This would be impossible by internship only, as it takes say 1-2 years to learn each trade - or 20-40 years of learning - whereas here we are compressing learning via Extreme Learning to about 1 year, or 20-40x.
  • $50 - learning to use productive tools means that one can reduce costs via vertical integration such as producing materials. Such integration must compound efficiency. In order to do this, higher skill is required to manage added productivity. Improved tooling is required to do other tasks. The skill must be matched by a supporting facility which reduces the Integration Waste so that a person can create more value per time. Automation, improved tooling, improved information flows, etc. are all critical enablers.
  • $80 - learning to build the tools. Requires plant for effective tool building. Machine building is a $30 addition - if a person can build homes, they have double the skill to build machines - at double the base $30 outlier pay (in addition to materials - $10, and Design - $10)
  • $90 - Next bump comes from management - now working with a team. It is likely that every person under the team leader adds value of $10 initially, so that a fresh person produces $10 more for this individual. This rquires double the information handling.
  • $140 - Leader managing 5 people. This means handling 2x the information flows, attained by paralleling. Team leader must have a complete overview, so that multiple cheatsheets can be worked at each process step.
  • Teacher - $170 - teaches how to run 5 person teams.
  • $250 - Leader manages a 20 person team in parallel, or a 5 person team with a much higher level of v.
  • Note that once management comes into play (beyond solo operator), the dividends go in favor of the organization, since more infrastructure is needed. Only if efficiency is maintained could the 50/50 be retained. Could pay be ridiculously high? It should and could be >>$250 if the real-cost-accounted net is such that 50/50 allows for a much higher dividend. If a person is not paid ridiculously more, they will leave to work on their own. It seems that if the clear, visible value produced is very high, the person should receive a dividend proportional to their effort. Think about this more.