Strategy Testing Interactive Games
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Basics
- Abbreviated “STIG” or “STIGs”
- The application of the principles of Modern, Multi-Domain, Wargaming to Issues Other Than War
- Mainly
- Emergency Response / Resiliency
- Stress Testing Strategy/Policy/Doctrine (in a manner far cheaper than doing so “in the real world” )
- Providing a manner for challenging of idea regardless of rank/prestige, that requires less risk/has less of a chance pf provoking outright ego driven arguments
- Determining potentially unknown Synergies / Unknown Unknowns or Black Swan Events before “finding out the hard way”
- Allowing an innovative way of interaction of SMEs , Stakeholders , and AHJs
- IE rather than exchange emails, or simply “wine and dine”, have a structured means of exchanging and testing ideas (albeit still with plenty of the other aspects there too!)