Civilization Startup Experiments

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Cross.pngThese are mostly software projects, not dirt and twig to advanced civ.


Startup Civilization Experiments (Outside: Startup Cities, Freedom Cities, Autonomous Republics, Microstate Startups, Charter Cities, SEZs, Space Colonies, Seasteading)

This page lists non-territorial and “stack-level” civilization experiments that bootstrap civilization functions (production, governance, culture, infrastructure, finance) without requiring new sovereignty or a new jurisdiction first.

1. Parallel Civilization Stack Experiments (Non-territorial)

Experiments that rebuild civilization functions as portable systems, protocols, and shared artifacts.

Open Civilization Infrastructure Projects (Open Blueprints, Replicable Build Systems)

Build civilization as open designs + processes: machines, housing, energy, logistics, documentation standards. Examples:

Protocol Nations / Cloud Polities (Membership + Rules Without Territory)

Civic membership and services defined by rules, coordination software, and exit rights. Examples:

Economic Overlay Societies (Parallel Economies Over Existing States)

Mutual credit, commons accounting, and alternative settlement networks that operate alongside fiat. Examples:

Context references:

2. Production-Centered Civilization Experiments

Civilization bootstrapped by controlling how things are produced (capability-first).

Open Industrial Villages (Shared Production Capacity + Local Fabrication)

Communities organized around shared machine pools, fabrication hubs, local materials + global designs. Examples:

Extreme Vertical Integration Communities (Full-Stack Local Capability)

Housing + energy + food + machines built as an integrated stack with training embedded in production. Examples:

Post-Labor Production Societies (Automation + Commons Access)

Experiments that try to reduce dependence on wage labor through shared assets, automation, and contribution norms. Examples:

3. Governance and Institutional Rewrites (Without New States)

Institutional “OS upgrades” inside existing legal frameworks.

Private Law Societies (Contract-First Governance)

Communities and marketplaces enforced primarily via contract + arbitration rather than local politics. Examples:

Background reference:

Cooperative State Substitutes (Services Rebuilt as Co-ops)

Replacing state-like services functionally via cooperative provision: governance tooling, finance ops, mutual aid operations. Examples:

Polycentric Governance Zones (Overlapping Rule Systems)

Multi-layer governance: different rules for different domains, with explicit choice and separation of concerns. Examples (tooling-oriented):

4. Cultural and Cognitive Civilization Experiments

Civilization reboot at the “human OS” level: training, norms, meaning-making.

Education-First Civilizations (Skill Pipelines as Civic Core)

Communities centered on rapid skill acquisition, builder culture, and systems literacy. Examples (open-knowledge ecosystems):

Normative Reset Communities (Explicit Norms + High-Trust Systems)

Rewriting defaults (transparency, participation, anti-fragility, shared standards). Examples:

Consciousness / Narrative Societies (Meaning Systems as Coordination Layer)

Communities experimenting with shared narratives, rituals, and identity as coordination primitives. Examples (pop-up / intentional community format):

5. Infrastructure Without Cities

Civilization capacity without conventional urban form.

Networked Rural Civilization (Dense Capability, Sparse Population)

High bandwidth + shared tools enabling village networks instead of centralized metros. Examples:

Independent reference:

Mobile / Modular Civilizations (Portable Infrastructure)

Civilization built from modular, quickly deployable components (housing, power, fabrication). Examples:

Disaster-First Civilizations (Resilience as Primary Design Input)

Systems designed around failure modes, redundancy, rapid repair, and rapid rebuild protocols. Examples (infrastructure commons / resilience-oriented governance):

6. Legal–Economic Edge Experiments

Using seams of the current system as leverage points (insurance, procurement, property instruments).

Insurance-Driven Governance (Rules via Insurability)

Behavior and compliance enforced through coverage eligibility and priced risk. Examples (proto-infrastructure; often emerging via co-ops + mutuals):

Procurement-Driven Civilization (Anchor Buyers Bootstrap Systems)

Demand aggregation and guaranteed procurement used to stand up production capacity. Examples (open production networks):