OSE Clubs Collaboration: Difference between revisions

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(Created page with "=Introduction= For OSE Clubs, first we require a club mentor to get trained in OSE development methods. OSE provides the direction and guidance for meaningful, collaborat...")
 
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For the movement to grow and teams to grow, we provide a coordinating structure:
For the movement to grow and teams to grow, we provide a coordinating structure:


#First, we are developing 50 technologies. These can be broken down into small modules, so that many teams can work in parallel. We can work on the same projects, or on multiple projects as interest and participation allows.
#First, we are developing 50 technologies. These can be broken down into small modules, so that many teams can work in parallel. We can work on the same projects, or on multiple projects
#
#We provide curriculum with an overview on each technology, presented in a way that can allow the most involvement. To this end, we start from a basic, first principles understanding of any topic. We provide a basic theory of how a technology works. We provide an integrated viewpoint from a [[Construction Set Appraoch]], meaning that a wide range of use cases can occur. This allows for the broadest participation, and the modularity of our approach allows multiple teams and individuals to work in parallel.
#The curriculum ends with Requirements for specific, useful projects, agains which students and mentors can execute. We provide the heavy lifting in terms of a meaningful direction, and the student teams work on completion.
#We emphasize practicality, scalability, modularity, and ease of build. We collaborate between all teams on development, as an open source project should.
#We host quarterly build events, Coopetitions, where teams compete to build what they have been developing. The development time is collaborative - up to the development of effective production engineering for rapid builds. During the Coopetition, the winning team is the team that achieves desired performance in the least amount of time. This builds on all the collaborative work leading up to the build event.

Revision as of 18:55, 23 January 2019

Introduction

For OSE Clubs, first we require a club mentor to get trained in OSE development methods. OSE provides the direction and guidance for meaningful, collaborative work where a number of schools or individuals can participate. If you are not a student or teacher, you can sign up to mentor a student team at a school near you.

How it Works

OSE can offer meaningful and world-changing collaboration on developing the Global Village Construction Set - set the founder's TED Talk.

Our focus is different than most other STEM or student clubs, in that we focus on real-world applications.

For the movement to grow and teams to grow, we provide a coordinating structure:

  1. First, we are developing 50 technologies. These can be broken down into small modules, so that many teams can work in parallel. We can work on the same projects, or on multiple projects
  2. We provide curriculum with an overview on each technology, presented in a way that can allow the most involvement. To this end, we start from a basic, first principles understanding of any topic. We provide a basic theory of how a technology works. We provide an integrated viewpoint from a Construction Set Appraoch, meaning that a wide range of use cases can occur. This allows for the broadest participation, and the modularity of our approach allows multiple teams and individuals to work in parallel.
  3. The curriculum ends with Requirements for specific, useful projects, agains which students and mentors can execute. We provide the heavy lifting in terms of a meaningful direction, and the student teams work on completion.
  4. We emphasize practicality, scalability, modularity, and ease of build. We collaborate between all teams on development, as an open source project should.
  5. We host quarterly build events, Coopetitions, where teams compete to build what they have been developing. The development time is collaborative - up to the development of effective production engineering for rapid builds. During the Coopetition, the winning team is the team that achieves desired performance in the least amount of time. This builds on all the collaborative work leading up to the build event.