OSE Transformation: Difference between revisions
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#Developing a bootstrapped open source [[Extreme Enterprise]] that can fund OSE developers | #Developing a bootstrapped open source [[Extreme Enterprise]] that can fund OSE developers | ||
#Create [[Village Campus]]es that focus on R&D for solving pressing world issues | #Create [[Village Campus]]es that focus on R&D for solving pressing world issues | ||
#Starting Extreme Design Incentive Challenges to transform the economy on an industry-by-industry basis, towards open source distributed [[Market Substitution]] via the creation of [[Distributive Enterprise]] | #Starting Extreme Design Incentive Challenges to transform the economy on an industry-by-industry basis, towards open source distributed [[Market Substitution]] via the creation of [[Distributive Enterprise]] with [[Lifecycle Stewardship]]. | ||
#Starting the [[Open Source Everything Store]] based on [[Open Source Product Development]] | #Starting the [[Open Source Everything Store]] based on [[Open Source Product Development]] | ||
#Starting elementary and high school level [[OSE Clubs]] and Coopetitions to provide a solving-pressing-world-issues direction to existing robotics competitions | #Starting elementary and high school level [[OSE Clubs]] and Coopetitions to provide a solving-pressing-world-issues direction to existing robotics competitions | ||
#Starting OSE-based schools via an independent school movement to inculcate global, open source hacker ethics into student mindsets | #Starting OSE-based schools via an independent school movement to inculcate global, open source hacker ethics into student mindsets | ||
=Diagram= | |||
Foundation for a new society is a new economy |
Revision as of 19:32, 16 March 2019
OSE is interested in creating the Open Source Economy. This includes a transition of education to applied, interdisciplinary learning, as well as the transition to a peacetime economy. Lifecycle stewardship includes balancing of natural resource use with our natural life support system to establish stable populations and thus avoid a population explosion. Transition of industry to collaborative development can be obtained by selecting individual >$1B industries and converting them to Distributive Enterprise in the form of family enterprise, open source microfactories.
Steps
Some of the steps in this transition include:
- Developing a bootstrapped open source Extreme Enterprise that can fund OSE developers
- Create Village Campuses that focus on R&D for solving pressing world issues
- Starting Extreme Design Incentive Challenges to transform the economy on an industry-by-industry basis, towards open source distributed Market Substitution via the creation of Distributive Enterprise with Lifecycle Stewardship.
- Starting the Open Source Everything Store based on Open Source Product Development
- Starting elementary and high school level OSE Clubs and Coopetitions to provide a solving-pressing-world-issues direction to existing robotics competitions
- Starting OSE-based schools via an independent school movement to inculcate global, open source hacker ethics into student mindsets
Diagram
Foundation for a new society is a new economy