Open Source Everything Store
The Open Source Everything Store is a concept for a publicly-developed online store where products are developed via open collaboration. The idea is that with the open source desktop microfactory - consisting of 3D printers, a filament maker and plastic shredder for producing 3D printing filament from scrap, a CNC circuit mill for producing circuits, and a small laser cutter - a wide array of household consumer products can be made.
Such a microfactory could operate largely on waste plastic as feedstock. The desktop microfactory could be a small business - thousands of which can be set up around the world to produce common goods - to relocalize economic production.
The challenge is quality standards - such that various products can be made reliably from well-documented, proven, quality-controlled blueprints. This can be addressed by Distributed Quality Control.
We estimate that by using the Desktop Microfactory and adding easy-to-source, off-the shelf components - up to 80% of all household goods can be produces. The market size of this is in the trillions of dollars, and the Desktop Microfacory model could lead to large-scale recycling of plastic for feedstock.
Common goods such as vaccuum cleaners, digital cameras, aerial drones - and larger items such as chairs or plastic lumber - can all be printed with a 3D printer. The circuit mill adds the necessary circuits to these devices, and a small laser cutter expands the capacity to other useful parts.
The Open Source Everything Store can bring the vision of distributed manufacturing and distributive enterprise to reality - as long as the product design is open source and the design/build toolchain is fully open source - so it is accessible to a large audience. The effects on the distribution of wealth can likewise be significant.
Unique Value Proposition
The unique value proposition is that we do not stop at the open source products themselves. We also publish the open source production engineering, distributed quality control, and supply chain information so that anyone anywhere in the world can begin economically-significant production.
Thus - the Open Source Everything Store has 2 main classes of products: (1) the products per se, and (2), the production of the products. For the first - a customer can buy a product just like on any other website. For the second - an entrepreneur can buy training to begin production of that product. The Open Source Everything Store would offer both free materials for entrepreneurial startup - or it would offer a premium coaching package with class time where an entrepreneur can save time by learning directly from practitioners. Thus, the economic model is completely distributive of wealth - consistent with OSE's goals of creating the Open Source Economy] via Distributive Enterprise.
The goal is to relocalize production, with an explicit aim of making products more ecological. Part of the explicit intent is eco-friendly production. We believe that this is feasible when people begin to use more locally-source feedstocks. As such, a connection to the natural resource base of the planet is made within enterprise. Producers are incentivized to go clean, as they must steward their community's natural resources if they do not want to see a visible negative environmental impact.
This is a concept of a Distributive Enterprise that OSE is working on.
It's like Amazon, except fulfilled by on-demand, distributed, digital manufacturing where all designs are open source. The web templates for products and shopping baskets are also open source, so that anyone can benefit from reduced barriers to entry. The idea is that we enter a post scarcity economy. The traditional world knows the concept of commodification - when there is a product glut and only those with economies of scale survive - as in Walmart. Our goal is to make distributed, small-scale production feasible instead, which can distribute wealth far and wide as in Jeffersonian democracy.
The Open Source Everything Store is an open source standard for open product development relevant to consumer goods whose production returns to the scale of every town and city. The Open Source Everything Store starts with a wide array of popular consumer goods. These are made of plastics, circuits, and standard off-the-shelf components. Good examples are aerial drones, digital cameras, microscopes, 3D printers, 3D printing filaments, voltmeters, power supplies - and a plethora of others. These all can be fabricated readily using home-scale digital fabrication - the open source desktop microfactory - to get many people involved in democratizing production. No, really. Specifically, just by using a 3D printer, CNC circuit mill, and laser cutter - these products can be fabricated readily by anyone interested in doing so - with under $1000 investment required to set up production. If plastic filament production is included here, then waste plastic can be recycled into useful 3D printing filament, and can thus be part of a plastics recycling operation. If a clay 3D printer is used - then ceramic products can be added to the product line.
Open source code will be provided for anyone to use, with the finished product listing on the website that looks like this:
- MVP implementation started - Kits - Superfridge Conversion
- OSE's 3D printer and CNC circuit mill
- Camera Kit - camera with infrared sensor, tripod, rail, stabilizer, wireless mike, corded mike, robust time lapse capacity, wireless download, extra battery pack, solar charger
- Electric Motors
- Stepper Motors
- See Design Jams for product ideas
This is the social contract for motivating contributors.