Large-Scale Collaborative Design: Difference between revisions

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#'''Focus'''. If audacious goal is clear (such as getting past COVID), focus is still needed to develop products fully.
#'''Focus'''. If audacious goal is clear (such as getting past COVID), focus is still needed to develop products fully.
#'''Scalable platform''' - wiki is used in OSE's work.
#'''Scalable platform''' - wiki is used in OSE's work. Social media, Jitsi Video Bridge, part libraries, FreeCAD, are all examples of scalable platforms.
#'''Collaborators''' - who is collaborating? Need a team.
#'''Collaborators''' - who is collaborating? Need a team based on massive transformative purpose, where [[10x Is Easier Than 2x]]
#'''Documentation''' - most important asset.
#'''Documentation''' - most important asset.
#'''Development Process''' - standard product development, such as embodied in [[Development Template]]
#'''Development Process''' - standard product development, such as embodied in [[Development Template]]

Revision as of 19:29, 4 April 2020

Basic Coordination Requirements:

  1. Focus. If audacious goal is clear (such as getting past COVID), focus is still needed to develop products fully.
  2. Scalable platform - wiki is used in OSE's work. Social media, Jitsi Video Bridge, part libraries, FreeCAD, are all examples of scalable platforms.
  3. Collaborators - who is collaborating? Need a team based on massive transformative purpose, where 10x Is Easier Than 2x
  4. Documentation - most important asset.
  5. Development Process - standard product development, such as embodied in Development Template
  6. Task division' - Kanban board, modular breakdown
  7. Prototyping - Ideas are nothing without prototypes to validate them. There are many ways from 3DP, to calculations, to partial prototypes of Test-Driven Design. Doable via hackathons, startup camps, Incentive Challenges
  8. Review - SMEs and users feedback on the development
  9. Communication - video, social media, Slack, collaborative video protocol.
  10. Distillation - upvoting. Critical.
  11. Application - Developers must either engage in dogfooding or production/distribution to outside markets
  12. Physical Plant and Hardware - dev kits, meetups, conspiring/development places, hackathons
  13. Stigmergic Design - Team Story Game for Collaborative Video protocol; seeded templates on the wiki. Wiki assets for a stygmergic, construction set appraoch.

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