Microfactory in Every City: Difference between revisions
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=Concept= | =Concept= | ||
*Combine a successful version of online [[STEAM Camp]], [[24 Hour Hackathon]], and [[Startup Camp]] so a real product emerges in 24 hours. | *Combine a successful version of online [[STEAM Camp]], [[24 Hour Hackathon]], and [[Startup Camp]] so a real product emerges in 24 hours. [[24 Hour Collaboration Architecture]]. | ||
*Successful STEAM Camp - 100 locations around the world, 5000 participants | *Successful STEAM Camp - 100 locations around the world, 5000 participants | ||
*Organizers (3) - 24/7 development around the world for continuity, on a 1 month cycle. $12k budget may be required. | *Organizers (3) - 24/7 development around the world for continuity, on a 1 month cycle. $12k budget may be required. |
Revision as of 15:35, 30 May 2020
Concept
- Combine a successful version of online STEAM Camp, 24 Hour Hackathon, and Startup Camp so a real product emerges in 24 hours. 24 Hour Collaboration Architecture.
- Successful STEAM Camp - 100 locations around the world, 5000 participants
- Organizers (3) - 24/7 development around the world for continuity, on a 1 month cycle. $12k budget may be required.
- Infrastructure - Discourse, prep on Zoom
Prerequisites
- Open Source Microfactory STEAM Camp - boot camp in FreeCAD design, 3D printing, build your own printer, build your own microcontroller, and
- 24 Hour Hackathon Collaboration Architecture - Can we succeed on an important product - in One Day? Requires a 24 Hour Hackathon Collaboration Architecture, and costs $20 or so for all the prototyping materials.
- Microfactory Infrastructure - 3D Printer, Filament Maker, CNC Torch Table, circuit maker.
- Widespread Recognition of the Concept If a Tree Falls, and Nobody is Around, Does It Make a Sound?
Prototyping Requirements
- For concept to be validated, materials and prototyping infrastructure must be present. Devices such as oscilloscopes, welders, and other devices must be available.