3D Ocean Farming: Difference between revisions
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=Basics= | =Basics= | ||
*A combination of [[Aquaculture]] , [[Seaweed Farming]] , and [[Mussel]] / [[Oyster]] / [[Clam]] farming done in an array of structures designed to facilitate a sort of Artificial Kelp Forest | *A combination of [[Aquaculture]] , [[Seaweed Farming]] , and [[Mussel]] / [[Oyster]] / [[Clam]] farming done in an array of structures designed to facilitate a sort of Artificial Kelp Forest | ||
=Ecological Impact= | |||
*Will definetly reduce nitrogen content and increase dissolved oxygen | |||
*Should increase [[Carrying Capacity]] of the local enviroment, but would this "take away" from something else perhaps? (ie "steal" from other similar ecosystems, or deprive lower water layers of photoplankton "rain" (especially if harvested) | |||
*Doesn't matter TOO much small scale, but should be analyzed | |||
=Internal Links= | =Internal Links= |
Revision as of 03:28, 17 October 2020
Basics
- A combination of Aquaculture , Seaweed Farming , and Mussel / Oyster / Clam farming done in an array of structures designed to facilitate a sort of Artificial Kelp Forest
Ecological Impact
- Will definetly reduce nitrogen content and increase dissolved oxygen
- Should increase Carrying Capacity of the local enviroment, but would this "take away" from something else perhaps? (ie "steal" from other similar ecosystems, or deprive lower water layers of photoplankton "rain" (especially if harvested)
- Doesn't matter TOO much small scale, but should be analyzed