Extreme Enterprise Hackathon Design: Difference between revisions

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=Links=
=Links=
*[[24 Hour Hackatho]]
*[[24 Hour Hackathon]]
*[[Hackathon Guide]]
*[[Hackathon Guide]]
*[[Extreme Enterprise]]
*[[Extreme Enterprise]]
*[[Extreme Enterprise SMEs]]
*[[Extreme Enterprise SMEs]]
==Other==
*[[Covid Hackathons]]

Revision as of 19:11, 20 November 2020

Design

General design: masses fund it, masses participate in numerous tasks to which they are educated to collaborate upon, and peak performers are paid to help attract the masses, and $150k proto budget ($75/person) is disbursed in the 3 days, not before or after to keep the intensity up. Main roles are architecture, design, prototype, document. Documentation is the masses - enabled by collaborative literacy. Architecture is the heavyweight modular product management. Design is the SMEs, and prototype is the reification that happens in realtime during the event with qualified people.

  • Minimum of 2000 people - event is not held unless 2000 people commit. This allows for a significant prototyping budget, and jobs to be created for the lead organizers based on outcome. Proper incentivization.
  • Extreme_Enterprise_Event_Design#Extreme_Rules
  • Product is the interior design-less version - which is filled in as needed via crowd contributions. Could definitely do a contest.

Breakdown

More

  • Icons - can be a team for generating these
  • Diagrams for publication - generate an attractive graphic from a description. Diagram + concept in one person.
  • Part Libray - BOM Generation - Cost - FreeCAD Workbench
  • Renders - of the thing
  • Infographic protocol - devise a protocol for publication graphics beyond infographic protocol
  • Machine infographic protocol - already exists
  • Interior design crowdsource contest - Sweet Home 3D - part of Marketing Mix (product, pricing, promotion, Distribution).

Links

Other