Incentive Challenge Onboarding Videos: Difference between revisions
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#General Intro - OSE + Extreme Enterprise Hackathon + Incentive Challenge + Crowdfunding (crowd supply + kickstarter) + Book + Enterprise Training + Summer X + Design Sprint methodology, and collaborative literacy required for each. | #General Intro - OSE + Extreme Enterprise Hackathon + Incentive Challenge + Crowdfunding (crowd supply + kickstarter) + Book + Enterprise Training + Summer X + Design Sprint methodology, and collaborative literacy required for each. | ||
#Extreme Enterprise Hackathon Audience - to be highly functional in collaborative product development. Key tools: wiki, freecad, Sweet Home 3D, work log, live docs. + Many supporting tools. Large-scale coordination concepts - key principles. For each tool, there is a video there as well: wiki, docs, freecad, sweet home, kdenlive, and more. | #Extreme Enterprise Hackathon Audience - to be highly functional in collaborative product development. Key tools: wiki, freecad, Sweet Home 3D, work log, live docs. + Many supporting tools. Large-scale coordination concepts - key principles. For each tool, there is a video there as well: wiki, docs, freecad, sweet home, kdenlive, and more. | ||
#Design Sprints - basic FreeCAD Badge-qualified design supported by Design Guides. For example, for Universal Axis, there are exercises to qualify people to design, say a longer axis. Or one with larger rods. Exercises that test comprehension. | |||
#Incentive Challenge - focus is on coordination with a large team. Wiki, log, version history, prototyping data collection. Focusing on learning from one another- for the world's first ever collaborative incentive challenge. | |||
#Crowd Supply - promo video, channeling people to design/collaboration aspects in addition to the financial support. | |||
#Kickstarter - promo video, channeling people to design/collaboration aspects. |
Revision as of 20:50, 16 December 2020
The OSE incentive challenge is related to the Seed Home 2 in that it develops the supporting house building materials 3D printing infrastructure. It is also related to the release of a tractor, which will be built at Factor e Farm as an Extreme Design exercise, coupled to a small design challenge on Grabcad or similar platform. It will also roll out together with a Kickstarter campaign, which delivers a coffee table book - Solving For series - for Housing, featuring Seed Home 2 as a gamechanger in digital design. Further, this will be accompanied by a High T Printer release via Crowd Supply. This all will be supported by ad-hoc Design Sprints with OSE FreeCAD Badge qualified individuals, supported by OSE Design Guides.
All of these are synergistic, and each party involved must understand collaborative literacy at a highly functional level.
There are several parties to invite through clear explainer videos.
- General Intro - OSE + Extreme Enterprise Hackathon + Incentive Challenge + Crowdfunding (crowd supply + kickstarter) + Book + Enterprise Training + Summer X + Design Sprint methodology, and collaborative literacy required for each.
- Extreme Enterprise Hackathon Audience - to be highly functional in collaborative product development. Key tools: wiki, freecad, Sweet Home 3D, work log, live docs. + Many supporting tools. Large-scale coordination concepts - key principles. For each tool, there is a video there as well: wiki, docs, freecad, sweet home, kdenlive, and more.
- Design Sprints - basic FreeCAD Badge-qualified design supported by Design Guides. For example, for Universal Axis, there are exercises to qualify people to design, say a longer axis. Or one with larger rods. Exercises that test comprehension.
- Incentive Challenge - focus is on coordination with a large team. Wiki, log, version history, prototyping data collection. Focusing on learning from one another- for the world's first ever collaborative incentive challenge.
- Crowd Supply - promo video, channeling people to design/collaboration aspects in addition to the financial support.
- Kickstarter - promo video, channeling people to design/collaboration aspects.