10000 Hours to Genius: Difference between revisions

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*“spacing” study to force students to retrieve, and embed, new knowledge between sessions. [https://psychology.ucsd.edu/undergraduate-program/undergraduate-resources/academic-writing-resources/effective-studying/spaced-practice.html]
*“spacing” study to force students to retrieve, and embed, new knowledge between sessions. [https://psychology.ucsd.edu/undergraduate-program/undergraduate-resources/academic-writing-resources/effective-studying/spaced-practice.html]
==Shortcomings==
==Shortcomings==
*Dan did not interleave
*Dan did not interleave - ''But only after he’d burned months drilling single skills like putting—intuitively the best way to practice, but actually the least effective. ''
*He had no financial support
*He had no financial support
*He got into a relationship with responsibility for kids
*He got into a relationship with responsibility for kids
*Did not hang out with top players (lost membership at top club, relegated to weekend warriors club)
*Did not hang out with top players (lost membership at top club, relegated to weekend warriors club)
=OSE Version=
=OSE Version=
OSE's program is to take in students for 10000 hours to become a genius at Collaborative Design for a Transparent and Inclusive Economy of Abundance, or for Collaborative Design for Solving Pressing World Issues:
OSE's program is to take in students for 10000 hours to become a genius at Collaborative Design for a Transparent and Inclusive Economy of Abundance, or for Collaborative Design for Solving Pressing World Issues:

Revision as of 14:53, 20 March 2023

The amount of time of dedicated, focused practice that is a requirement to become a genius at anything. Now the question whether genius requires talent to begin with - still appears to be open.

Can 10,000 hours of practice make a genius - out of anyone?

https://www.zdnet.com/article/can-10000-hours-of-practice-make-a-genius/

Results

But - Dan quit after 6000 hours.

https://www.theatlantic.com/health/archive/2017/08/the-dan-plan/536592/

Dan's start: “The idea of talent is [like] living in a society of kings and princes,” he says. “If you don’t limit yourself by this idea ... it’s more like a democracy where anyone who’s willing to work [can] succeed.”

Also: “People’s intuitions about practice are nowhere near optimal,” says Robert Bjork, a professor in cognitive psychology at the University of California, Los Angeles, whose research has demonstrated the effectiveness of introducing “deliberate difficulty” into practice—for instance:

  • constant variety
  • “interleaving” between different skills - Interleaving is a learning technique that involves mixing together different topics or forms of practice, in order to facilitate learning. Interleaving helps people retain new information, acquire new skills, and improve existing abilities in a wide range of domains, such as math, music, and sports. [1]
  • “spacing” study to force students to retrieve, and embed, new knowledge between sessions. [2]

Shortcomings

  • Dan did not interleave - But only after he’d burned months drilling single skills like putting—intuitively the best way to practice, but actually the least effective.
  • He had no financial support
  • He got into a relationship with responsibility for kids
  • Did not hang out with top players (lost membership at top club, relegated to weekend warriors club)

OSE Version

OSE's program is to take in students for 10000 hours to become a genius at Collaborative Design for a Transparent and Inclusive Economy of Abundance, or for Collaborative Design for Solving Pressing World Issues:

  • Learn how to learn - how to use more than 1% of our mind towards a Growth Mindset that together with meditation and sublimation skills explodes our Index of Possibility and turns us into Artists of Possibility
  • Learn to meditate and sublimate - out of which a universal connection arises, which is required for true collaboration (ie, my well being depends is connected to everyone else's, ie, we are all in it together)
  • Learn technical skills of collaborative, open, modular, design of material technologies - modularity, Construction Set Approach, requirements for open documentation, etc.
  • Learn about Pressing World Issues - outstanding issues that society in all its greatness has not solved. Understanding which are improving, and not, which are at risk of sliding backwards, etc.

Quit only when we solve all issues, become humble, or turn into gods.

Links