Apprenticeship Operations: Difference between revisions

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*Create technical drawings
*Create technical drawings
*Keep Work Log
*Keep Work Log
*Generate docs:
*Generate documentation
**Cheatsheets
**Cheatsheets
**Diagrams
**Diagrams
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**Your Scorecard (time and time improvement. Start + at least 1 data point monthly.
**Your Scorecard (time and time improvement. Start + at least 1 data point monthly.
**Generate design guides. Understand that you have something to teach to those who have never done this.
**Generate design guides. Understand that you have something to teach to those who have never done this.
**Calculatins: weight, cost, speed, performance.


=Duties - Builders=
=Duties - Builders=

Revision as of 13:03, 6 June 2023

  • Apprenticeship Track 1: 6 hours of work, 2 hours of study daily. Friday is school day. School is 1 hr class per day. To 3 hours of study. Friday is 2 hours of class - focus on culture. 6 hours study. 6+6+6+6.
    • 6 hours of class time, 18 hours study, 24 hours work. 48 hours total. Weekends off.
  • Apprenticeship Track 2: 4 hrs work, 4 hrs study daily. Friday class.
  • Enterprise track: as soon as Build Mastery is obtained.
  • Builder Track: 4x10 week. Friday culture class.
  • Apprentices and builders work together. Apprentices leave work early.
  • Pay for apprentices - starts after basic competency is gained, at any time. Based on minimum performance data. Builder track - pay is also based on performance (built time tests).
  • Extensive battery of testing exists for every task.
  • School is build theory/practice - studying each module every day.
  • Teaching assistants - get paid to teach as soon as they score high on exams. Applies to builders and apprentices.
  • Apprentices and builders are both encouraged into teaching track.
  • Enterprise track after build mastery involves hands-on, otherwise the enterprise suffers from insufficient Efficiency of Integration.
    • Enterprise track is management, business model development, final project being 3 replications economic prototypes, after which final projects would be new products. We hire our entrepreneurs - either into management positions such as swarm builds, or into starting operations in other key locations - which promote distribution of OSE Campuses towards a parallel economy.

Duties - Apprentices

  • Make cheatsheets in open editable docs
  • Surf the CAD files
  • Document changes, designs
  • Create technical drawings
  • Keep Work Log
  • Generate documentation
    • Cheatsheets
    • Diagrams
    • Design Rationales
    • Picture record
    • Time log including time stamps on photos
    • Your Scorecard (time and time improvement. Start + at least 1 data point monthly.
    • Generate design guides. Understand that you have something to teach to those who have never done this.
    • Calculatins: weight, cost, speed, performance.

Duties - Builders

  • 40 hrs
  • Upgrade to design and enterprise tracks when you are ready.
  • Building is your boot camp.
  • End state is OSE movement entrepreneurship (full time work on solving pressing world issues)

4-8 Years

  • Design any house
  • Design any machine
  • 6 years - we're hiring at $72-150k. $150k for enterprise, $72k starting in management tracks.
  • 8 years - Movement entrepreneurship. Campus replication.