1000 Hour Curriculum: Difference between revisions
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==Novel Approaches== | ==Novel Approaches== | ||
#Swarming - | #Swarming - its logic and applications in basic rapid build and beyond | ||
#Swarm delivery and logistics -6 multimedia (land, air water, subter, subaqua, space ) | #Swarm delivery and logistics -6 multimedia (land, air water, subter, subaqua, space ) | ||
#[[Extreme Design]] | |||
#Distributed Market Substitution | |||
#Technosphere evolution | |||
#Swarm breeding in plants and animals | |||
=Tech= | =Tech= |
Revision as of 16:57, 23 November 2023
Essential curriculum with work-study possibilities which leads an aspirant on a rigorous path to uncovering their potential. It is founded on Moral Intelligence applied to Solving Pressing World Issues, and is taught in a 4 year program. The program begins with Learning How to Learn, applying principles of General Semantics to effective, Collaborative Swarming and retention via techniques of Collaborative Time Binding.
Approach
The course is a survey, but it provides further study as deep as.one wants.to go, all the way to source information - defined as the first known record of some knowledge artifact. It is designed to overwhelm, thereby teaching one how to process information in a natural way by building hooks upon which additional knowledge can be hung. However, the end point is always active - such as an economically significant build of an artifact or other material object, such as organization, culture, or instititution.
The approach builds from moral intelligence and applies it to meaningful pursuit based on a holistic perspective on reality. The process involves mental, physical, and spiritual exertion to build the character of a new civilization that has built upon the past. The information must thus be transparent open source and collaborative. While resulting intangible results that provide for a modern comfort of living in harmony with natural life support systems.
Each lesson can be understood by someone with a high school education.
Content
Learning
- Learning how to learn. Moral intelligence and self-determination. Hooks and mashup of elements for creativity. Reptilian brain. Neocortex evolution. Time Binding. General Semantics. Tools of learning: memory, reading, retention, creativity.
- First principle physics and Numeracy. Known phenomena. Atomic and nuclear structure, and subatomic part interactions. Macroscopic phenomena up to cosmic scale. Chemicals. Big bang. Energy, force, and time.
- Material Abundance - study of the relative scarcity and abundance of materials in Earth's crust, and readily accessible in space.
- World Statistics - population, resources, economies.
- Materials and their.properties
- how to make all known materials. Applied chemistry
- 5 Kingdoms
- Genetics
- 500 Technology Modules - all tech
- Psychology - character, positive psychology, hope, Reptilian brain, mental models, neuroplasticity.
- Running a Microcivilization - the necessary elements of a country or state
- The World: an interaction of civilizations and how they coordinate with one another
- History and Green History of the World
- Negotiation
- Money
- Heavy Machine Design Guide.
- Control and Control Logic. How are things controlled, from genetic expression to a tractor and world economies.
Novel Approaches
- Swarming - its logic and applications in basic rapid build and beyond
- Swarm delivery and logistics -6 multimedia (land, air water, subter, subaqua, space )
- Extreme Design
- Distributed Market Substitution
- Technosphere evolution
- Swarm breeding in plants and animals
Tech
- Processing- with heat, pressure (multimedia), EM, plasma, force, friction, nuclear particles, etc applied to food and all other materials,
- Food processing - canning, baking, freeze drying, etc. All known processes
- Semiconductor mfg - the materials
- Microprocessor Design and build
- Sensor Design and build - from force to EM, micro and macro, single to arrays, senders and receivers
- Computer Programming
- Communications - across all EM spectrum, and other physical, chemical, other at all scales from subatomic to universal
- Biomass vs Oil - how to derive all chem from plants.
- Hot metal processing
- Precusion machining
- Lasers
- Electric motors - linear and rotary and gen. Injectors.
- Plastic synthesis
- Appliwdnchem. 100 most important processes.
- Compression and expansion - HVAC, storage, pumping, all pumps types (multimedia)
- Machine Design
- House Design -
- Landscape Design
- Applied geology -Rock, concrete, and hardscape. Powders, hardscape.