1000 Hour Curriculum: Difference between revisions

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#Heavy Machine Design Guide.
#Heavy Machine Design Guide.
#Control and Control Logic. How are things controlled, from genetic expression to a tractor and  world economies.
#Control and Control Logic. How are things controlled, from genetic expression to a tractor and  world economies.
#Efficiency- workflow optimization, design optimization, integration of design
#Integrated learning
#integrated design
#integrated Enterprise


==Novel Approaches==
==Novel Approaches==

Revision as of 17:22, 23 November 2023

Essential curriculum with work-study possibilities which leads an aspirant on a rigorous path to uncovering their potential. It is founded on Moral Intelligence applied to Solving Pressing World Issues, and is taught in a 4 year program. The program begins with Learning How to Learn, applying principles of General Semantics to effective, Collaborative Swarming and retention via techniques of Collaborative Time Binding.

Approach

The course is a survey, but it provides further study as deep as.one wants.to go, all the way to source information - defined as the first known record of some knowledge artifact. It is designed to overwhelm, thereby teaching one how to process information in a natural way by building hooks upon which additional knowledge can be hung. However, the end point is always active - such as an economically significant build of an artifact or other material object, such as organization, culture, or instititution.

The approach builds from moral intelligence and applies it to meaningful pursuit based on a holistic perspective on reality. The process involves mental, physical, and spiritual exertion to build the character of a new civilization that has built upon the past. The information must thus be transparent open source and collaborative. While resulting intangible results that provide for a modern comfort of living in harmony with natural life support systems.

Each lesson can be understood by someone with a high school education.

Content

Learning

  1. Learning how to learn. Moral intelligence and self-determination. Hooks and mashup of elements for creativity. Reptilian brain. Neocortex evolution. Time Binding. General Semantics. Tools of learning: memory, reading, retention, creativity.
  2. Counting - another take on principle physics
  3. First principle physics and Numeracy. Known phenomena. Atomic and nuclear structure, and subatomic part interactions. Macroscopic phenomena up to cosmic scale. Chemicals. Big bang. Energy, force, and time.
  4. Material Abundance - study of the relative scarcity and abundance of materials in Earth's crust, and readily accessible in space.
  5. World Statistics - population, resources, economies.
  6. Materials and their.properties
  7. how to make all known materials. Applied chemistry
  8. 5 Kingdoms
  9. Genetics
  10. 500 Technology Modules - all tech
  11. Psychology - character, positive psychology, hope, Reptilian brain, mental models, neuroplasticity.
  12. Running a Microcivilization - the necessary elements of a country or state
  13. The World: an interaction of civilizations and how they coordinate with one another
  14. History and Green History of the World
  15. Negotiation
  16. Money
  17. Heavy Machine Design Guide.
  18. Control and Control Logic. How are things controlled, from genetic expression to a tractor and world economies.
  19. Efficiency- workflow optimization, design optimization, integration of design
  20. Integrated learning
  21. integrated design
  22. integrated Enterprise

Novel Approaches

  1. New Work - mass unjobbing transition into Global Village communities, ending war and poverty. Subsumed agriculture, as ag is built in.
  2. Swarming - its logic and applications in basic rapid build and beyond
  3. Swarm delivery and logistics -6 multimedia (land, air water, subter, subaqua, space )
  4. Extreme Design
  5. Distributed Market Substitution
  6. Technosphere evolution
  7. Swarm breeding in plants and animals
  8. Open asset creation - the creation of entrepreneurial yet public infrastructures for creating a new world
  9. The open asset bank - a currency system based on abundance, not scarcity
  10. hydrogen economy - energy storage addressed
  11. hydrogen home - The home powered by hydrogen generated on the side for 100% self-sufficiency
  12. Solar steel - hydrogen direct reduce steel and solar PV induction powered steel remounting for local steel production in every community
  13. Solar concrete - local solar powered concrete production without net carbon emissions
  14. biomass transition from fossil fuels
  15. Bioregional civilization design a new borders
  16. Space frames and robotic manufacturing from scrap steel as a basic infrastructure of any community
  17. charcoal combine - the new Rockefella distributing wealth
  18. The new campus - regen contract community for learning and world transformation. As a 1000-10000 person village.
  19. Freehouse - housing as a guaranteed basic asset.
  20. The solar micro factory - a reconfigurable stackable movable enterprise for 1-month scale trillion dollar productivity reconfiguration
  21. the aquaponic greenhouse - The five Kingdom minimal growing space
  22. open source everything store - micro factory and power cube construction set and appliance construction set
  23. The general store - on demand production on the size of Walmart with 100% local resources
  24. Edge of Knowledge paradigm. That every single individual should have an honest chance to go to the edge of all known and contribute to civilization
  25. Morally Intelligent AI - programming an AI to foster good human relations
  26. Opem Sector Medical
  27. Open Sector Human Augmentation
  28. Hydrogen Homes - homes that produce their own fuel.

Tech

  1. Processing- with heat, pressure (multimedia), EM, plasma, force, friction, nuclear particles, etc applied to food and all other materials,
  2. Food processing - canning, baking, freeze drying, etc. All known processes
  3. Semiconductor mfg - the materials
  4. Microprocessor Design and build
  5. Sensor Design and build - from force to EM, micro and macro, single to arrays, senders and receivers
  6. Computer Programming
  7. Communications - across all EM spectrum, and other physical, chemical, other at all scales from subatomic to universal
  8. Biomass vs Oil - how to derive all chem from plants.
  9. Hot metal processing
  10. Precusion machining
  11. Lasers
  12. Electric motors - linear and rotary and gen. Injectors.
  13. Plastic synthesis
  14. Appliwdnchem. 100 most important processes.
  15. Compression and expansion - HVAC, storage, pumping, all pumps types (multimedia)
  16. Machine Design
  17. House Design -
  18. Landscape Design
  19. Applied geology -Rock, concrete, and hardscape. Powders, hardscape.