Collaborative Learning: Difference between revisions

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=About=
=About=
Collaborative learning is learning that relies on [[Time-binding]]. [[Time Binding]] means that prior knowhow is available and transparent. In the absence of Time-binding, such as with proprietary design, secret standards, or trade secrets - learning is inefficient.  
Collaborative learning is learning that relies on [[Time-binding]]. [[Time Binding]] means that prior knowhow is available and transparent. In the absence of Time-binding, such as with proprietary design,  
unpublished standards, or trade secrets - learning is inefficient.  


This is obvious, but as of 2024 remains an elephant in the room of post-scarcity theory.
This is obvious, but as of 2024 remains an elephant in the room of post-scarcity theory.
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Collaborative Learning, which occurs when prior art is available, means that information is shared freely for a shift away from scarcity enterprise.  
Collaborative Learning, which occurs when prior art is available, means that information is shared freely for a shift away from scarcity enterprise.  


Such are this the affordances:
Because all cutting edge information is trade secret - we are thus in the stone age of learning. This is not a good design for a democratic society, where garbage like this must be taken out.


#'''getting ahead in one's professional life by decades'''. If one has not to undergo hazing, learning from the ground up because information is either trade secret or effectively trade secret. Any industry player first has to start up, then catch up, then potentially become innovative. Imagine in the absence of trade secrets - one could go straight to innovation - bypassing the startup and catch-up game. True, experience has no substitute - but imagine what could happen if one can base their acquisition of experience upon best practice - not reinventing the wheel or negotiating old boys' networks. This is part of [[Leveling the Playing Field]]
Such are thus the affordances if learning were collaborative and time-bound:
 
#'''Getting ahead in one's professional life by decades'''. If one has not to undergo hazing, learning from the ground up because information is either trade secret or effectively trade secret - is the norm. Imagine the norm shifting to a condition where new players are effectively welcomed and mentored - not to uphold the clan but to innovate from the get go. Life would be different - because any pro or  any industry player first has to start up, then catch up, then potentially become innovative. Imagine in the absence of professional or industry warfare - one could go straight to innovation - bypassing the startup and catch-up game. True, experience has no substitute - but imagine what could happen if one can base their acquisition of experience upon best practice - not reinventing the wheel or negotiating old boys' networks. This is part of [[Leveling the Playing Field]]
 
=Applications=
The OSE Apprenticeship intends to place a student at the 10 year point after graduation - within 4 years. By [[Integrated Learning]], we aim to jump start one's path to financial independence, or self-determination, via mastery level performance. Mastery dlis defined as above the 2 sigma point of pay scale in the industry, as digital blacksmiths also capable of civilization design at a basic level of proficiency.  While learning key mental models for learning how to learn, and key fundamentals of moral intelligence (democratic bend to a just and inclusive world). All achievable via a full-time effort in 4-6 years of Mastery Learning.


=Links=
=Links=
*[[Learning Collaboration]]
*[[Learning Collaboration]]

Latest revision as of 00:26, 3 September 2024

About

Collaborative learning is learning that relies on Time-binding. Time Binding means that prior knowhow is available and transparent. In the absence of Time-binding, such as with proprietary design, unpublished standards, or trade secrets - learning is inefficient.

This is obvious, but as of 2024 remains an elephant in the room of post-scarcity theory.

Collaborative Learning, which occurs when prior art is available, means that information is shared freely for a shift away from scarcity enterprise.

Because all cutting edge information is trade secret - we are thus in the stone age of learning. This is not a good design for a democratic society, where garbage like this must be taken out.

Such are thus the affordances if learning were collaborative and time-bound:

  1. Getting ahead in one's professional life by decades. If one has not to undergo hazing, learning from the ground up because information is either trade secret or effectively trade secret - is the norm. Imagine the norm shifting to a condition where new players are effectively welcomed and mentored - not to uphold the clan but to innovate from the get go. Life would be different - because any pro or any industry player first has to start up, then catch up, then potentially become innovative. Imagine in the absence of professional or industry warfare - one could go straight to innovation - bypassing the startup and catch-up game. True, experience has no substitute - but imagine what could happen if one can base their acquisition of experience upon best practice - not reinventing the wheel or negotiating old boys' networks. This is part of Leveling the Playing Field

Applications

The OSE Apprenticeship intends to place a student at the 10 year point after graduation - within 4 years. By Integrated Learning, we aim to jump start one's path to financial independence, or self-determination, via mastery level performance. Mastery dlis defined as above the 2 sigma point of pay scale in the industry, as digital blacksmiths also capable of civilization design at a basic level of proficiency. While learning key mental models for learning how to learn, and key fundamentals of moral intelligence (democratic bend to a just and inclusive world). All achievable via a full-time effort in 4-6 years of Mastery Learning.

Links