Strategy Testing Interactive Games: Difference between revisions

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(Added some more links under the “External Links” section)
(Added some more links under the “External Links” section)
 
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=External Links=
=External Links=
*
*[https://youtu.be/lYaDXZ2MI-k?si=aY2qiM2EhVORROOz A Video by the YouTube Channel “People Make Games” Titled “The Games Behind Your Government’s Next War” ] ( ‘’’~1 Hour 12 Minutes Long’’’ )
**At 55:33 it is mentioned “Wargaming is one method of doing that;  you may want to call it Decision Gaming, or Crisis and Risk Gaming”
***This inspired me for the title of this page, but the name matter FAR LESS than actually benefiting from the practice, but you know me ( [[User: Eric]] ) and a good [[Backronym]] lol

Latest revision as of 21:31, 11 January 2026

Basics

  • Abbreviated “STIG” or “STIGs”
  • The application of the principles of Modern, Multi-Domain, Wargaming to Issues Other Than War
  • Mainly
    • Emergency Response / Resiliency
    • Stress Testing Strategy/Policy/Doctrine (in a manner far cheaper than doing so “in the real world” )
    • Providing a manner for challenging of idea regardless of rank/prestige, that requires less risk/has less of a chance pf provoking outright ego driven arguments
    • Determining potentially unknown Synergies / Unknown Unknowns or Black Swan Events before “finding out the hard way”
    • Allowing an innovative way of interaction of SMEs , Stakeholders , and AHJs
      • IE rather than exchange emails, or simply “wine and dine”, have a structured means of exchanging and testing ideas (albeit still with plenty of the other aspects there too!)

Internal Links

  • Planspiel (The german word for this, related to/derived from Kreigspiel the compound word for Wargaming )
  • Model UN
    • An existing practice that relates to some of this

External Links