OSE Formula: Difference between revisions
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*Use open source technology, develop it, and publish early and often | *Use open source technology, develop it, and publish early and often | ||
*Develop up to robust productization | *Develop up to robust productization | ||
*Create product ecologies, such as the [[Global Village Construction Set]] and the [[Knowledge Kernel]] for civilization. | |||
*Continuously upgrade one's abilities and index of possibility to break all self-imposed and external limits | |||
*Collaborate at the core, for a transparent and inclusive economy of abundance. | |||
*Prove revenue models around the product by dogfooding. | *Prove revenue models around the product by dogfooding. | ||
*Integrate products developed into a working civilization startup experiment, such as [[Civilization 100]] or [[Civilization 10000]]. | *Integrate products developed into a working civilization startup experiment, such as [[Civilization 100]] or [[Civilization 10000]]. | ||
*Continue to optimize product using the [[Second Toyota Paradox]] for lifetime design and product ecosystem modularity | *Continue to optimize product using the [[Second Toyota Paradox]] for lifetime design and product ecosystem modularity | ||
*Create [[Universal Basic Resource]] infrastructures that allow libre access to productivity on a small scale | *Create [[Universal Basic Resource]] infrastructures that allow libre access to productivity on a small scale | ||
Revision as of 22:16, 20 February 2026
This is the standard OSE playbook:
- Use open source technology, develop it, and publish early and often
- Develop up to robust productization
- Create product ecologies, such as the Global Village Construction Set and the Knowledge Kernel for civilization.
- Continuously upgrade one's abilities and index of possibility to break all self-imposed and external limits
- Collaborate at the core, for a transparent and inclusive economy of abundance.
- Prove revenue models around the product by dogfooding.
- Integrate products developed into a working civilization startup experiment, such as Civilization 100 or Civilization 10000.
- Continue to optimize product using the Second Toyota Paradox for lifetime design and product ecosystem modularity
- Create Universal Basic Resource infrastructures that allow libre access to productivity on a small scale