Open Source Multi User Room Scale VR Setup: Difference between revisions
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==VR Headset== | ==VR Headset== | ||
= 1 for each user | |||
- [[Open Source VR Headset]] | - [[Open Source VR Headset]] | ||
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==PC== | ==PC== | ||
- 1 for each user | |||
- A powerfull enough pc, or an open source one from the [[Open Source Computer Construction Set]] | - A powerfull enough pc, or an open source one from the [[Open Source Computer Construction Set]] |
Latest revision as of 07:31, 18 January 2018
Basics
- Same as the Open Source Single User Room Scale VR Setup But for more than one user
- Is great for VR collabrative work on CAD and Art
Used For
- VR Content Creation ( 2D or 3D Art (Via Tiltbrush or othe rsimilar software), Sculpting (Via Occulus Medium or MasterpieceVR + other similar software), or CAD (Via Mindesk Make VR or other similar software )
- VR Content Consumption ( VR Games, VR Films, and VR Concerts/Meetups )
- VR Training ( Such as airplane simulators, or something like This )
- Open Source Teleprescence Construction Set
- Remote Operation Construction Set
- Open Source Drone Construction Set
Industry Standards
- HTC VIVE
- OSVR
- Fove 0
Existing Open Source Designs
- OSVR
- rEvolve Head Mount for HTC Vive
Minimum Viable Product
- 10m by 10m play area?
- Low Latency Tracking
- Supports Peripherals
- Wired or Wireless
- Modular + Upgradable
Basic Design
VR Headset
= 1 for each user
PC
- 1 for each user
- A powerfull enough pc, or an open source one from the Open Source Computer Construction Set
- ie Nvidia GTX-1060 or equivalent + a decent CPU + at least 8 GB RAM
Tracking
- 4x Base Stations
Tracking Support
- 4x Video Grade Tripods (Manfrotto most likely)
Cabling
- ?x USB-C Cables
- ?x Usb-C Thunderbolt 3 Cables
- ?x Infiniband Cables
BOM
-
See Also
-
Useful Links
-