D3D Universal Industry Standards: Difference between revisions

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=Open Source Prior Art=
=Open Source Prior Art=
==Toolheads==
Multiple toolheads for a given machine are a common idea found in:
#[[Snapmaker]]
#E3D's current work on the automatic tool changer - but this is only for exchanging print heads.
==Axes==
*This work is based on the [[D3D Simple]] - modifying for quick attachment of multiple heads.
*This work is based on the [[D3D Simple]] - modifying for quick attachment of multiple heads.
*D3D Simple is based on the [[Universal Axis]]
*D3D Simple is based on the [[Universal Axis]]
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=Other Prior Art=
=Other Prior Art=
==Axes==
This refers to other ways that people do a linear axis motion system. A common way is using lead screws.
This refers to other ways that people do a linear axis motion system. A common way is using lead screws.

Revision as of 16:53, 28 September 2019

Open Source Prior Art

Toolheads

Multiple toolheads for a given machine are a common idea found in:

  1. Snapmaker
  2. E3D's current work on the automatic tool changer - but this is only for exchanging print heads.

Axes

  • This work is based on the D3D Simple - modifying for quick attachment of multiple heads.
  • D3D Simple is based on the Universal Axis
  • The Universal Axis is a modular, scalable derivative of the Prusa i3 printer X axis. Instead of using a dedicated design for an X axis, why not generalize the design to make it work for X, Y, and Z - and make it Intensively Scalable and Extensively Scalable at the same time?

Other Prior Art

Axes

This refers to other ways that people do a linear axis motion system. A common way is using lead screws.