D3D v20.04.27 Future Work: Difference between revisions

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=Future Work=
=Future Work=
 
==General==
*Simplify Universal Axis from clamshell to monolithic for Motor and idlder side.  
*Simplify Universal Axis from clamshell to monolithic for Motor and idlder side.  
*Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it cna be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X.
*Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it cna be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X.
*Develop [[FDM 3D Printer Print Profiles]] for various materials to make it even more plug and play (less, if any failed prints due to the best settings being pre-determined)
*Develop [[FDM 3D Printer Print Profiles]] for various materials to make it even more plug and play (less, if any failed prints due to the best settings being pre-determined)
*[[D3D Toolchanger]] and/or [[D3D Toolheads]]
*[[D3D Toolchanger]] and/or [[D3D Toolheads]]
==Production Engineering==
*Too much cleanup on X-Y joints. Rework the production engineering so that printing can be by default more clean. Probably do a joint between one-piece motor and one-piece carriage.


=Bug Reports=
=Bug Reports=
*fix the Y carrieage to X pieces so both carriages are external.
*fix the Y carrieage to X pieces so both carriages are external.

Revision as of 19:57, 30 April 2020

Future Work

General

  • Simplify Universal Axis from clamshell to monolithic for Motor and idlder side.
  • Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it cna be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X.
  • Develop FDM 3D Printer Print Profiles for various materials to make it even more plug and play (less, if any failed prints due to the best settings being pre-determined)
  • D3D Toolchanger and/or D3D Toolheads

Production Engineering

  • Too much cleanup on X-Y joints. Rework the production engineering so that printing can be by default more clean. Probably do a joint between one-piece motor and one-piece carriage.

Bug Reports

  • fix the Y carrieage to X pieces so both carriages are external.