OSE Game: Difference between revisions
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**Vehicle Design | **Vehicle Design | ||
**Etc | **Etc | ||
*Can lead to intresting ideas, as well as bring people into feilds they may not have found intresting: | |||
**KSP took literal rocket science (albeit minus some innacuracies) and mad it accesable and "cool" | |||
**City Skylines makes City/Transportation Planning fun and accesable | |||
**Farm, Driving, and Flight Simulators are Commonplace (Also for heavy machienery etc these can be useful training tools | |||
=Industry Examples that can be used for ideas= | =Industry Examples that can be used for ideas= |
Revision as of 02:57, 6 May 2020
Basics
- A mix of a video game, a simulation software, and a design/planning software
- Integrates OSE Machines, OSE Devices, OBI Buildings, OSE Infastructure to make a hybrid between "SatisFactory", "Cities: Skylines", and "Farm Simulator"
- May start out in development more as a game, -but if enough work is put in (and/or code is sourced from other projects), it can also act as a simulation program for:
- City Planning
- Transportation Planning
- Farm/Industrial Managment
- Vehicle Training (with the Open Source Simulation Construction Set it could be used as a simulator for using heavy equipment, driving etc
- Building Design
- Factory Design
- Vehicle Design
- Etc
- Can lead to intresting ideas, as well as bring people into feilds they may not have found intresting:
- KSP took literal rocket science (albeit minus some innacuracies) and mad it accesable and "cool"
- City Skylines makes City/Transportation Planning fun and accesable
- Farm, Driving, and Flight Simulators are Commonplace (Also for heavy machienery etc these can be useful training tools
Industry Examples that can be used for ideas
From Ayo
See Also
- OpenModelica
- OSE Civilization Game
- Thrive Game [[1]] (may be possible to merge both games ?)