Open Source Hardware Business Models: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
*Emerging business models-
=Practice=
https://www.academia.edu/32004903/Emerging_Business_Models_for_Open_Source_Hardware
*[[D3D Pro]] and [[D3D Universal]] are being sold as kits, with development of a [[Distributive Enterprise]] open source franchise model
*[[Farmbot]] commercialization - [https://farm.bot/blogs/news/hardware-monetization-strategies?_pos=7&_sid=5bfb0f07c&_ss=r]
 
=Theory=
*Emerging business models- https://www.academia.edu/32004903/Emerging_Business_Models_for_Open_Source_Hardware
*[[Distributive Enterprise]] seminal paper.
*[[Distributive Enterprise]] seminal paper.
*Impact of 3D printing upon the toy industry - [https://www.academia.edu/33966963/Impact_of_DIY_Home_Manufacturing_with_3D_Printing_on_the_Toy_and_Game_Market]
*Impact of 3D printing upon the toy industry - [https://www.academia.edu/33966963/Impact_of_DIY_Home_Manufacturing_with_3D_Printing_on_the_Toy_and_Game_Market]
*Tech4Trade - 3D printing Digital Blacksmith Network - see article in [[The Bridge]] issue on open hardware
*Tech4Trade - 3D printing Digital Blacksmith Network - see article in [[The Bridge]] issue on open hardware

Revision as of 16:55, 13 May 2020

Practice

Theory