Design Class: Difference between revisions

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A given year has 200 lessons, and here is year 1.
A given year has 200 lessons, and here is year 1.
==General==
General format is understanding scope, where it fits in civilization-building, understanding components, principles, best practices, calculations, interface design, modularity, product ecology.


#[[Philosophy of Collaborative Design and Economic Time Binding]]
#[[Philosophy of Collaborative Design and Economic Time Binding]]
Line 17: Line 21:
#[[Structural Design and Calculations]]
#[[Structural Design and Calculations]]
#[[Earthworks]]
#[[Earthworks]]
#[[Applied Physics and Natural Law: Physical and Political Numeracy]]
#[[Applied Physics: Physical Numeracy]]
#[[Political Numeracy]] - understanding global statistics and figures
#[[Organizational Psychology, Positive Psychology, and Political Ponerology]]
#[[Organizational Psychology, Positive Psychology, and Political Ponerology]]
#[[How to Design a Replicable Revenue Model]]
#[[How to Design a Replicable Revenue Model]]
Line 25: Line 30:
#[[Universal Controller for Automation]]
#[[Universal Controller for Automation]]
#[[Basic Coding: Microcontrollers, Wiki, Spreadsheets]]
#[[Basic Coding: Microcontrollers, Wiki, Spreadsheets]]
#[[Basic Wood Shop: Tools and Techniques]]
#[[Basic Metal Shop: Tools and Techniques]]
#[[Measurement and Data Collection]] - from squaring foundations to precision desing - tools and techniques
#[[Orders and Magnitude and Scales]] - expanding one's index of possibilities to all time and space scales based on natural phenomena
#[[Proportions, Interior Design]] - having to do with numbers, applied to living spaces
#[[How to Design Hydraulic Systems]]
#[[How to Design Power Electronics]] - Including applied lesson of AC dimmer and
#[[How to Design and Run a Circuit Mill]] -
#[[How to Design a Plastic Extruder for 3D Printing and Other Applications]]
#[[How to Design a Food Forest]]
#[[How to Do Earthworks]]. Including digging a pond.
#[[How to Design an Solar Lime Kiln]]
#[[How to Design Rebar Trusses]]
#[[How to Design House Framing]]
#[[How to Design Plumbing Systems]].
#[[How to Desing Pumps and Vaccuum Pumps]]. Hydraulic, pneumatic, agriculture, industry, materials handling, clean room.
#[[How to Design Cordless Power Tools]]
#[[How to Design Heavy Machines]] - survey of top important machines
#[[How to Design Frames]]
#[[How to Design Modular and Scalable Power Cube Systems]] - based on different fuels and power levels from solar to nuclear.
==Machines==
#[[How to Design a 3D Printer]]. Different motion configurations, different materials, sizes. Special enclosures.
#[[How to Design a Microhouse on Wheels]]
#[[How to design a Power Generating Windmill]]


=Links=
=Links=
*[[Design Guides]]
*[[Design Guides]]

Revision as of 12:45, 30 October 2021

OSE Design

OSE teaches how to design anything using an integrated product ecology approach. OSE's university level design takes all sectors of society, and provides deep knowledge on how to design all aspects of civilization. This includes agriculture, technology, and infrastructure.

A given year has 200 lessons, and here is year 1.

General

General format is understanding scope, where it fits in civilization-building, understanding components, principles, best practices, calculations, interface design, modularity, product ecology.

  1. Philosophy of Collaborative Design and Economic Time Binding
  2. Survey of Tools and Their Use
  3. How to Use FreeCAD - and collaborative workflows
  4. Computer Aided Manufacturing - 3D printing, CNC torch table, robotic arms, multimachines
  5. Integrated Agroecology and the Soil Food Web
  6. Agricultural Equipment
  7. How to Design an Aquaponic Greenhouse
  8. Manufacturing Processes
  9. Ball Bearings, Shafts, and Couplers
  10. Motors - Hydraulic, Electric, Mechanical, and Turbines
  11. How to Design a House
  12. Structural Design and Calculations
  13. Earthworks
  14. Applied Physics: Physical Numeracy
  15. Political Numeracy - understanding global statistics and figures
  16. Organizational Psychology, Positive Psychology, and Political Ponerology
  17. How to Design a Replicable Revenue Model
  18. Applied Chemistry
  19. Negotiation, Contracts, and Incentive Structures
  20. How to Design a Precision Motion Axis System
  21. Universal Controller for Automation
  22. Basic Coding: Microcontrollers, Wiki, Spreadsheets
  23. Basic Wood Shop: Tools and Techniques
  24. Basic Metal Shop: Tools and Techniques
  25. Measurement and Data Collection - from squaring foundations to precision desing - tools and techniques
  26. Orders and Magnitude and Scales - expanding one's index of possibilities to all time and space scales based on natural phenomena
  27. Proportions, Interior Design - having to do with numbers, applied to living spaces
  28. How to Design Hydraulic Systems
  29. How to Design Power Electronics - Including applied lesson of AC dimmer and
  30. How to Design and Run a Circuit Mill -
  31. How to Design a Plastic Extruder for 3D Printing and Other Applications
  32. How to Design a Food Forest
  33. How to Do Earthworks. Including digging a pond.
  34. How to Design an Solar Lime Kiln
  35. How to Design Rebar Trusses
  36. How to Design House Framing
  37. How to Design Plumbing Systems.
  38. How to Desing Pumps and Vaccuum Pumps. Hydraulic, pneumatic, agriculture, industry, materials handling, clean room.
  39. How to Design Cordless Power Tools
  40. How to Design Heavy Machines - survey of top important machines
  41. How to Design Frames
  42. How to Design Modular and Scalable Power Cube Systems - based on different fuels and power levels from solar to nuclear.

Machines

  1. How to Design a 3D Printer. Different motion configurations, different materials, sizes. Special enclosures.
  2. How to Design a Microhouse on Wheels
  1. How to design a Power Generating Windmill

Links