OSE Apprenticeship Model: Difference between revisions

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=Positioning=
College-level learning without debt.
The OSE apprenticeship is s work-study opportunity where you learn to build
=Questions=
=Questions=
#How do we address the exciting aspect of problem-solving and design for making a better world if people can be paid only for building homes (according to current snapshot)?
#How do we address the exciting aspect of problem-solving and design for making a better world if people can be paid only for building homes (according to current snapshot)?
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###Tech roadmap - from Rooftop solar{{check}}, to 3D printed materials, to open source autonomous machines, to wind, to zero energy (thermal storage), to hydrogen filling station, aquaponic enterprise, to Open Source Everything Store - realizing the promise of financial independence and social responsibility.
###Tech roadmap - from Rooftop solar{{check}}, to 3D printed materials, to open source autonomous machines, to wind, to zero energy (thermal storage), to hydrogen filling station, aquaponic enterprise, to Open Source Everything Store - realizing the promise of financial independence and social responsibility.
##'''Focus on collaboration and teaching (for transformation)''' - but starting with design-build capable people. Your options are to go into enterprise, or continue OSPD with OSE.
##'''Focus on collaboration and teaching (for transformation)''' - but starting with design-build capable people. Your options are to go into enterprise, or continue OSPD with OSE.
###College is 2 days work, rest is build and problemsolving learning
###'''College''' is 2 days work, rest is build and problemsolving learning
###After college - there is a continuing education track - where you work 3 or 4 days, 1 day is school - and 1 day is collaborative design. This program focuses on large-scale collaborative design building up to teams of thousands across each product division, focusing on modular, scalable, [[Construction Set Approach]] for highly integrated design, building upon [[Architectures 101]]. This delivers the promise of collaborative design for [[DMS]].
###'''After college''' - there is a continuing education track - where you work 3 or 4 days, 1 day is school - and 1 day is collaborative design. This program focuses on large-scale collaborative design building up to teams of thousands across each product division, focusing on modular, scalable, [[Construction Set Approach]] for highly integrated design, building upon [[Architectures 101]]. This delivers the promise of collaborative design for [[DMS]].
#Do we position as Apprenticeship or Fellowship?
#Do we position as Apprenticeship or Fellowship?
##Apprenticeship for design-build and teach. Teach is the documentation: the transfer of knowledge.
##Apprenticeship for design-build and teach. Teach is the documentation: the transfer of knowledge.
#How is design-build-teach manifest in the program? How is financial independence manifest?
#How is design-build-teach manifest in the program? How is financial independence manifest?
##Design-build - that is the core, 4 days - 2 and 2.aT
##Design-build - that is the core, 4 days - 2 and 2.aT
=Long Form=
<html> ________________________________ </html>
[_______________________________________ edit]


=Distinctions and Scope=
=Distinctions and Scope=

Revision as of 12:38, 28 May 2024

Positioning

College-level learning without debt.

The OSE apprenticeship is s work-study opportunity where you learn to build

Questions

  1. How do we address the exciting aspect of problem-solving and design for making a better world if people can be paid only for building homes (according to current snapshot)?
    1. Diversify. Solutions: add other elements - automated machines and 3d printing into the promise.
    2. Offer Enterprise as a realistic option. Promise the 'we did it so you can, too' - which is deliverable pending RLF and LTL infrastructure - but otherwise, this is for the outliers and is not the norm. But this gets through to the entrepreneur - not the world problem solver or teacher. These appear to be 2 different profiles.
      1. This would allow us to determine if our average student turns out to be a collaborator - did we really succeed in teaching collaborative culture in 4 years?
      2. This would incentivize OSE to do better if we cannot teach collaborative literacy in 4 years of practice.
      3. Each person works 3000 hours, earning up to $100k in their time. Note that Revenue Per Employee to Cost per Employee (RPE Ratio) >1 in our model. In the ideal case, we spend $26000 on labor per house, but OSE net in a highly integrated operation is theoretically 3. Costs model is $20k land/legal + 60k + 26k=$106k at a selling price of $200k. But worst model is $20k+$60k+$60k=$140k, which still gets us to a RPE ratio of 1.
    3. Clarify target profiles - builder, designer, teacher, entrepreneur, abundance world-changer. Open collaboration is implied - that part we teach, it's a shallow philosophy if we don't back it up with real skills. It appears fuggedaboud the last category. The last is an outcome of the core 4: builder-designer-teacher-entrepreneur.
      1. With the first 3 profiles, enterprise is a given - pending a level playing field. Thus, if we focus on the first 3, we are likely to result in the 4th. The teacher part is about leveling the playing field - teaching is redefined to sharing economic power - the greatest type of gift anyone can provide. If the playing field is leveled, then we have ready opportunities for entrepreneurial solving of pressing world issues.
      2. Thus we can reframe our core work as leveling the playing field? This does inform the collaborative design work, and collaborative enterprise work such as innovation in every Community Enterprise Center (a variation of the Campus concept)
    4. Show clear roadmap -
      1. Core team of 24. Solopreneurship with team of 4 (5-10 week builds). Then the Maysville headquarters grows to a 240 person housing division.
        1. Market size is 10k homes per year in the KC area (pop. 2M) based on 0.5% new homes per person per year. 240 team means 240 homes at 2000 hr, and 480 homes at 1000 hr - tapping only 5% of the available market size.
      2. Tech roadmap - from Rooftop solarCheck.png, to 3D printed materials, to open source autonomous machines, to wind, to zero energy (thermal storage), to hydrogen filling station, aquaponic enterprise, to Open Source Everything Store - realizing the promise of financial independence and social responsibility.
    5. Focus on collaboration and teaching (for transformation) - but starting with design-build capable people. Your options are to go into enterprise, or continue OSPD with OSE.
      1. College is 2 days work, rest is build and problemsolving learning
      2. After college - there is a continuing education track - where you work 3 or 4 days, 1 day is school - and 1 day is collaborative design. This program focuses on large-scale collaborative design building up to teams of thousands across each product division, focusing on modular, scalable, Construction Set Approach for highly integrated design, building upon Architectures 101. This delivers the promise of collaborative design for DMS.
  2. Do we position as Apprenticeship or Fellowship?
    1. Apprenticeship for design-build and teach. Teach is the documentation: the transfer of knowledge.
  3. How is design-build-teach manifest in the program? How is financial independence manifest?
    1. Design-build - that is the core, 4 days - 2 and 2.aT

Long Form

________________________________

[_______________________________________ edit]

Distinctions and Scope

  • Apprenticeship is about building. Not easy to position as 'civilization building' because that is not readily apparent. Solution: raise the bar to distinctions of how we build to make a ready case. Such as: PV on every home. Zero energy house. Aquaponic Greenhouse Business Model, Hydrogen Filling Station added - along with automated heavy machines - along with 3D printing - and we are in business.
  • Fellowship is about designing a new civilization.

Apprenticeship Requirements

  • Lifelong learning
  • Design, build, enterprise teaching for solving pressing world issues
  • Serious learning curve takes time, such as 4 years even if RLF and LTL is applied.

Fellowship Requirement

  • Same as above, except the target audience is a progressive problemsolver.
  • Getting excited about 'leveling the playing field', 'rigorous discipline and skill set', 'high performance and willing to do what it takes to get there'

Issues

  • Apprenticeship takes you to being a builder.
  • 'We did it so you can do it' for enterprise is dubious. This is for outliers, not the masses in the usual sense. Genius of And: it is possible if the quality of our program is sufficient.