Enterprise Log

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May 5, 2020

Working on clarity for "What problem are we solving?"

Yesterday I got insight into Extreme Enterprise as the last missing frontier in OSE's package. This means: Efficient development of enterprise on rapid time scale, equivalent to the the development of products with Extreme Manufacturing, such as 1 day, which in turn provides financial feedback loops that allow it to scale. This is like Extreme Manufacturing, but for fully refined machines that displace the central factory in favor of the distributed microfactory.

We are definitely solving for the 80/20 transfer - transfer from 80% wealth captured by investors, to 80% captured by producers and workers. It is only just that those who actually produce should be paid for their work. There is less conflict of interest compared to investors dictating production.

We are definitely solving for mass creation of regenerative livelihood.

We are solving for 'getting people to show up' voluntarily to public OSPD events such as the 24 hour Enterprise Sprints.

We have perfected, at least in theory, and tested all of the pieces - of collaboration architecture for product development.

We are solving for Bodies Showing Up - so that all the roles required for a development process can be fulfilled.

But also, the collaboration architecture must be tight in that

We are solving for Bodies Showing Up. For example, the Open Source Microfactory STEAM Camp is sparse and Completion Escape Velocity is nowhere near done.

Solution is inviting more people, but what is the incentive for people showing up? Can it be that we invite entrepreneurs who are already into production, and want to expand their product line, AND others who are not producing who want to produce?

Clear assumption is that open source collaboration produces better-faster-stronger results - and distributes access to them. Why are we not creating institutions that do this?

We are solving for just that: mass creation of regenerative livelihood.

The challenge is massive social upheaval (people don't know what to do with themselves when they have freedom to think) - a condition that people can adjust to readily, but most may not be immediately ready for that. Massive social upheaval arises when consumerism (filling spiritual needs with material items) is abolished via abundance.

We may be solving for the fundamental issue of wealth distribution, and to distribute wealth in the big picture, we must be

Apr 6, 2020

Enterprise Metrics Log

January 1, 2016

Explicit pursuit of D3D as a Distributive Enterprise, along with the Brick Press - see Roadmap.

Thu July 9, 2015

Local CSA enterprise. Local CSA with open source pellet-fired microcar delivery, bread from open source bread oven, aquaponics greenhouse greens, and sprouts from open source sprout machine. Pellets from open source pelletizer. Biochar from open source pelletizer/ winter greenhouse heater. Open source combine harvests wheat. $25/hr revenue projections for Milestone 1.

Sat Apr 25, 2015

History of OSE should be placed on timeline like in [1]

April 21, 2015

With time, OSE is gaining structure and identity - like a human in development. As of April 2015, we began discussing training OSE volunteers into leadership positions. This is due to Jonathan Kocurek stepping up to Community Manager, and Laura Colcord helping directly on the Leadership Training webinar. We are finding that we need to train our people in order to enhance OSE's development efforts.