Collaboration Architecture Log
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Sun Mar 29k 2020
Continuing on Large-Scale Development and identifying requirements for transitioning to an open source economy.
- Wiki - scalable digital platform
- 1000 Universities - large collaboration across universities. They work with 10,000 high schools as recruiting for the University. OSE provides value proposition of Collaborative Development. Key: OSE provides 4 hour development training
- 1000 True Fans - large base of supporters. Campaign would have to be started, with a self-funding manager for this. Requirements: adherence to OSE Vision, OSE Specifications, and Critical Path.
- Open Source Everything Store - based on embedded wiki templates with a Buy button. Simplest implementation: PayPal.
- 1000 Schools - Mapping them out - and committing to synchronous and asynchronous sessions. Key: OSE provides 4-hr collaborative development training.
- 1000 high schools - link to different universities
- Spring Breaks
- Summer X - then scaling to different locations
- Incentive Challenges - for every product
- Get people around small product development - Open Source Microfactory / Library / Hackerspace
- Funding resources for Open Source Microfactory / Library / Hackerspace
- Icons - supporting icons for every machine. GVCS Modules.
Sat Mar 28, 2020
Info Architecture
- Proper Collaboration architecture needs infobox for quick update on status of a thing in development
- A development page needs to be set up in one second, and improved in a few seconds.
- Development Template, Infobox, Social Contract (Dev Guidelines), Videos, Communication Channels (embed Discourse), Upvote for contributions
- Iconography - while we have the machine icons, we need to begin using Open Source Technology Pattern Language primitives to begin communicating
Community + Economics
- Open Source Microfactory is started in every community. Donation of a space via partnership with a local organization.
- Basic implementation is $5k for a facility with 3D Printers, camera scanner.
- Collaborative Enterprise Development and Marketing - for replicable results.
- Incentive challenge protocol
- Extreme Builds to support a product
- Hackathon to support a product
- STEAM Camps to train people in product development - 9 days no less to get the full commitment