Enterprise Log
May 6, 2020
We are solving for Extreme Enterprise: how do we get people who are already in an existing business to collaborate on making better products, while being open to distributing the same enterprise to others. Prerequisite is that they must be collaborative. But more for spinning off new products/business closely related to and synergistic with, but not just their products. The new enterprise must be bigger-faster-stronger - and easier to implement - or otherwise - why bother collaborating? The assumption is that we do more with less (more product, less time required) by collaborating.
Right now the current state is do more with less - by monopolizing industries. This is extractive and win-lose, as it is not inclusive of the environment and others.
And the 'bigger-faster-stronger' has several properties enabled by collaboration:
- Reduce number of specialized parts. Part degeneracy, for interoperability - 10x value to customer
- Modular so we can have multipurpose functiionality
- Enable local supply chain for supply chain robustness. Local supply chain network of producers - we make partnerships
- Collaboration along an open source, distributive franchise route - so we guarantee 'free' future R&D via collaborative effort.
- Stop the demise of the American Empire, while leveling the field for everyone.
Summary: development of enterprise with stakeholders:
- Improves their products
- Starts competing businesses (free enterprise) - Distributive Enterprise
- Unleashes innovation towards easy meeting of needs
- Transforms the world toward self-determination, as people no longer struggle to make a living. This de-fuses political ponerology and post-truthism and polarization - as politics (money) is no longer so controversial.
Measuring Distributive Enterprise in Companies
- How do you know that a business is distributive? You ask - Does a company actively document their business knowhow which enables others to learn from this knowhow? And for what reason?
- Ideal answer is yes, and reason is for helping others/increasing innovation knowing that we are all in it together. And of course that is part of a value proposition that improves marketing - but marketing is not the primary reason for doing it - but spreading wealth is.
May 5, 2020
Working on clarity for "What problem are we solving?"
Yesterday I got insight into Extreme Enterprise as the last missing frontier in OSE's package. This means: Efficient development of enterprise on rapid time scale, equivalent to the the development of products with Extreme Manufacturing, such as 1 day, which in turn provides financial feedback loops that allow it to scale. This is like Extreme Manufacturing, but for fully refined machines that displace the central factory in favor of the distributed microfactory.
We are definitely solving for the 80/20 transfer - transfer from 80% wealth captured by investors, to 80% captured by producers and workers. It is only just that those who actually produce should be paid for their work. There is less conflict of interest compared to investors dictating production.
We are definitely solving for mass creation of regenerative livelihood.
We are solving for 'getting people to show up' voluntarily to public OSPD events such as the 24 hour Enterprise Sprints.
We have perfected, at least in theory, and tested all of the pieces - of collaboration architecture for product development.
We are solving for Bodies Showing Up - so that all the roles required for a development process can be fulfilled.
But also, the collaboration architecture must be tight in that
We are solving for Bodies Showing Up. For example, the Open Source Microfactory STEAM Camp is sparse and Completion Escape Velocity is nowhere near done.
Solution is inviting more people, but what is the incentive for people showing up? Can it be that we invite entrepreneurs who are already into production, and want to expand their product line, AND others who are not producing who want to produce?
Clear assumption is that open source collaboration produces better-faster-stronger results - and distributes access to them. Why are we not creating institutions that do this?
We are solving for just that: mass creation of regenerative livelihood.
The challenge is massive social upheaval (people don't know what to do with themselves when they have freedom to think) - a condition that people can adjust to readily, but most may not be immediately ready for that. Massive social upheaval arises when consumerism (filling spiritual needs with material items) is abolished via abundance.
We may be solving for the fundamental issue of wealth distribution, and to distribute wealth in the big picture.
Small businesses, which account for 99.7% of all companies, generate less than 2/3 of the U.S.’s new jobs – which means that the .03% of companies that are big create one out of every three new jobs, more than pulling their weight. - [1]
Apr 6, 2020
January 1, 2016
Explicit pursuit of D3D as a Distributive Enterprise, along with the Brick Press - see Roadmap.
Thu July 9, 2015
Local CSA enterprise. Local CSA with open source pellet-fired microcar delivery, bread from open source bread oven, aquaponics greenhouse greens, and sprouts from open source sprout machine. Pellets from open source pelletizer. Biochar from open source pelletizer/ winter greenhouse heater. Open source combine harvests wheat. $25/hr revenue projections for Milestone 1.
Sat Apr 25, 2015
History of OSE should be placed on timeline like in [2]
April 21, 2015
With time, OSE is gaining structure and identity - like a human in development. As of April 2015, we began discussing training OSE volunteers into leadership positions. This is due to Jonathan Kocurek stepping up to Community Manager, and Laura Colcord helping directly on the Leadership Training webinar. We are finding that we need to train our people in order to enhance OSE's development efforts.