General Principles of Swarm Development
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About
Swarm Development refers to the development of goods, services, and other experiences - which follows the following properties in the OSE context:
- It aims for the accomplishment of tasks at a scale that would otherwise be impossible without involving large numbers of people. Such as building a house over a weekend with 24 people, building a city block with 1000 people over a weekend, or rebuilding a city over a weekend with 100,000 people. And possibly larger, there is no specific limit.
- The usefulness of this is both for repair work (such as war) or for new initiatives (such as settling on other planets)
- It contains incentives which provide a clear motivation to people, such as BHAGs described in the book on crowd development - Bold
- It aims for unlimited scalability, restrained only by the Kardashev Scale at the cosmic level. It starts at the scale of human enterprise, powered by human engagement and can be augmented with automation.
- It is a social process, in that people are inspired by communion with others, while achieving impressive tasks
- In order to engage large numbers, both the incentives, and the capacity for Rapid Teaching or Rapid Learning must be provided.
Tactical
Say you want to write a book in a weekend - such as a complete Build and Design manual for the Seed Eco-Home. The tactical process - presence of team aside - means Modular Breakdown into the smallest parts possible - while defining the interfaces between the different parts, as in Contract-First Design.