OSE Apprenticeship Scalability

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100x

10x is easier than 2x. To think in extremes, consider the possibility of 100x being easier than 10x.

  • Fractal org design - units of 24 are a good working scale at the $1M level. Thus, $1M takes care of $100M, but cultural learning is required.
  • Robust economics - SEH design with $60k materials, $30k labor at $40/hr and 750 hours. Key is thorough optimization from 2000 hours to 750 hours. 2000 hours considers first time learning.
  • Continuing improvement - Open Sector ecosystem to make the economic power accessible via UBA
  • RLF to attain the skills required. Start with: Heat Pump Module, Wall Module, Trim Module, Shower Module, Service Entrance Module, Trellis module, Garage Door Module, Doors and Door Knobs, Window Module. Then Landscaping pavers in 3 buckets. OSE Linux with all the CAD and blueprints in FreeCAD.
  • Degeneracy culture - we are systems designers, thus we must consider the simplest options for each
  • Ecology - ecosystems of product: structure, power, mechanisms, sensor, controller, communications, software. That's for tech, but integrate with natural ecosystems, food production, facility, school. Manufacturing and knowledge production.
  • RLF + School + Open Sector Enterprise - financial independence economic kernel for everyone
  • Lifetime Design - modification, modularity, durable parts, Construction Set Approach

Culture

Goal is behaviors which drive product and DMS. Product must be 100x, via a 10x of lifetime design and 10x of autonomy: elimination of waste, entry of financial independence, entry of Self-Determination.