Extreme Experience

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OSE is curating extreme experience in its education programs. We design programs to LtL, LtH, to design new civilizations, etc. This requires responsibility. Responsibility unrequited lifelong learning. Regeneration required lifetime design.

This means we push people to their limits physically, emotionally, cognitively, conatibely, and in character development. How?

You will get your share of physical labor in Swarm Builds, insltense like a team sport. LtL teaches subtle physical skill, such as agility, body control, breath work, and focus. This gets into the emotional and conative, practiced both through the body and through encounter with others. We push the cognitive by ultimately learning how to wrap one's head around problems larger than oneself -/universal problems of the human spirit - requiring mindmapping, hyper linking, and augmentation with teams and learning machines. We practice the human spirit, with in-service trips. This all builds character and grit - learning hard skill, soft skill, fast and slow thinking, initiative and reflection. We learn to not other, acquiring skills of universal.consciousness and collaboration. This is a discipline and a lifelong journey. Youbare joining a crew of people who find purpose clarify it, and do it again and again - spreading value and values to the world.

Physical -/you build and recuperate. Mental - you learn how to use more of your mind by learning not how one field works, but giw civilization works. Conative - you learn what it means to be human, what essential values are, what character is. Emotional - you practice ultimately what itvmeans to create an abundance mindset. For the at you need to learn how to count (cognitive), how to build (to execute on possibility), and how to find meaning and purpose - by the time you are 24. This let's tiu collaborate, working on the open source economy, solving all problems.

Character and leadership building starts with working with others, leading others, knowing when to follow, then developing open sector enterprise and abundance. Building the opportunity for financial independence for everyone, showing an example in yourself. Making this accessible to all by merit, anyone who wants to do the work. No money? Not an excuse, we provide work-study to everyone, and summer work if you need more. You can build your own environment, right during the program, as we all collaborate on it. For that, all everyone needs to do is pick up.some skill - and then maybe then we can succeed.

First things first. As we do this, we build a micro civilization, with the GVCS as a $50B economy base start (higher than bottom 100 countries), which produces autonomy (financial independence), and thus allows civilization to begin. Gandinwas once asked, whatbdobyou think of western civ? He said it would be a good idea.

How? Let people build their own environment - having fire under your seat clarifies local purpose. Use the 'wrap your head around the indinite' concept. Tune your mind and control via meditation and other augmentation. Produce your sustenance locally with global collab and automation to keep healthy. Travel. Reach out to and help others. Get mentored and spend time with genius. Socument and make transparent. Collaborate on open sector dev. Shoot for the stars and transcendence, having understood Kardashevvscale and basic ecological requirements. Think Metacrisis but with practical solutions, levers, cause and effect, effective mental models of reality. Understand that your fundamental self is creation and collaboration, not competition and death. Start with counting up Tue resources that we really have.