OSE Collaboration Ecology

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The goal is to develop OSE to the point of Linux-scale development - where thousands of people are contributing to the kernel for a new civilization. Indeed, our level of cooperation must exceed that of Linux, as a civilization is more complicated that a computer kernel.

We make the road by walking at OSE, and currently we use a combination of elements to move development forward. Each is in development:

  1. OSE Developers
  2. OSE STEAM Camps - creating a collaborative design-literate public
  3. OSE Clubs - transforming schools and other organizations to collaborative design
  4. Open Source Everything Store
  5. Rapid prototyping via Open Source Microfactory machines, especially 3D printers
  6. FreeCAD and Part Libraries
  7. Remote Participants at OSE Workshops collaborate during STEAM Camps
  8. Extreme Manufacturing Workshops provide immersion training in hands-on skills
  9. Startup Camps focus on product releases

More of the elements and principles that we use are listed at OSE Collaboration Protocol

The bottom line is this: How do we design an integrated development process for working effectively as a team, where one part feeds into another (synergy), and nobody is left out? And: how does everybody keep clear of our goal: a world of collaborative design for a transparent and inclusive economy of abundance

Short Narrative

The bottom line question implies a few things:

  1. We work on real results. This can be summarized as: economically significant products to create the open source economy
  2. We link the virtual and physical via rapid prototyping. 3D printers and the open source microfactory are key to this. For the best results, each Developer should have access to hardware prototyping, since we work in the world of open hardware.
  3. We create livelihoods. A transition to the open source economy implies that people begin to do open source collaboration for a living.
  4. We strive for freedom. We believe that freedom, as embodied in free-libre-open source - means freedom of finance, time, and relationship. Only if we are self-determined can we get there. Thus, creating livelihoods free from old systems entanglement is our way forward.
  5. We are inclusive. This implies public engineering, public design (Open Source Microfactory STEAM Camp), public production (Open Source Everything Store), open source microfactories , and collaborative design repositories. This builds freedom of time - as open source is about efficiency and elimination of Competitive Waste while acknowledging Collaborative Waste.
  6. We transform. We transform education by injecting OSE Clubs into schools - transforming a classroom into a locus of global, collaborate design for the 50 minutes that students are in class. That means we can address important questions by working together.
  7. We scale collaboration. Between wikis, microfactories, and Incentive Challenges where 1000s of people collaborate meaningfully - we create a new paradigm of progress by collaboration.

Tactical Points

Based on the above, we can derive several tactics for anyone involved in OSE development.

  1. OSE Developers feed into OSPD of Product Releases
  2. OSE Developers develop Product Releases
  3. OSE Developers help to develop curriculum for the Open Source Microfactory STEAM Camps.
  4. OSE Developers collaborate during STEAM Camp design and prototyping sessions.
  5. OSE Developers, Remote Participants, STEAM Camp Participants, and STEAM Camp Instructors all collaborate during Design Sprints, Book Sprints, STEAM Camps.
  6. Book Sprints feed into documentation of Product Releases, or create products (books, e-books) for the Open Source Everything Store.
  7. Rapid Prototyping machines build collaboratively-developed products. Any Developer is encouraged to start enterprise.
  8. Enterprise Blueprints are as important as Product Blueprints.
  9. Incentive Challenges are grand, funded events. Design Sprints are the small version of Incentive Challenges. Design Sprints can be a part of the Incentive Challenges.
  10. Virtual design tools are useful, as they contribute to a valuable Construction Set Approach. Design tools contribute to additional economic significance - as the value of a construction set is much higher than a standard design. Design tools help in the wide adoption and dissemination of open hardware technology by focusing on the infinite generative potential.
  11. Each OSE Developer contributes to a small, marketable product in their 90 day duration, or a more ambitious product in a longer time.